The Computer Games Industry: New Industry, Same Old Issues

The Computer Games Industry: New Industry, Same Old Issues

ISBN13: 9781466621077|ISBN10: 1466621079|EISBN13: 9781466621084
DOI: 10.4018/978-1-4666-2107-7.ch003
Cite Chapter Cite Chapter

MLA

Julie Prescott and Jan Bogg. "The Computer Games Industry: New Industry, Same Old Issues." Gendered Occupational Differences in Science, Engineering, and Technology Careers, IGI Global, 2013, pp.64-77. https://doi.org/10.4018/978-1-4666-2107-7.ch003

APA

J. Prescott & J. Bogg (2013). The Computer Games Industry: New Industry, Same Old Issues. IGI Global. https://doi.org/10.4018/978-1-4666-2107-7.ch003

Chicago

Julie Prescott and Jan Bogg. "The Computer Games Industry: New Industry, Same Old Issues." In Gendered Occupational Differences in Science, Engineering, and Technology Careers. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2107-7.ch003

Export Reference

Mendeley
Favorite

Abstract

This chapter aims to: provide the reader with an in-depth look at the persistence of gendered occupational segregation, through a discussion of the relatively new industry of computer games; highlight how important this new sector is in terms of cultural and economic impact in countries throughout the world, including the UK and USA; and provide an overview of the situation of women working in this industry and reasons given for their low representation in the industries workforce.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.