GAMESTAR(T): An ARSGAMES Project

GAMESTAR(T): An ARSGAMES Project

María Rubio Méndez, Eurídice Cabañes Martínez
ISBN13: 9781466619876|ISBN10: 1466619872|EISBN13: 9781466619883
DOI: 10.4018/978-1-4666-1987-6.ch017
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MLA

Méndez, María Rubio, and Eurídice Cabañes Martínez. "GAMESTAR(T): An ARSGAMES Project." Student Usability in Educational Software and Games: Improving Experiences, edited by Carina Gonzalez, IGI Global, 2013, pp. 336-371. https://doi.org/10.4018/978-1-4666-1987-6.ch017

APA

Méndez, M. R. & Martínez, E. C. (2013). GAMESTAR(T): An ARSGAMES Project. In C. Gonzalez (Ed.), Student Usability in Educational Software and Games: Improving Experiences (pp. 336-371). IGI Global. https://doi.org/10.4018/978-1-4666-1987-6.ch017

Chicago

Méndez, María Rubio, and Eurídice Cabañes Martínez. "GAMESTAR(T): An ARSGAMES Project." In Student Usability in Educational Software and Games: Improving Experiences, edited by Carina Gonzalez, 336-371. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-1987-6.ch017

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Abstract

There is a distinct tendency to integrate technology into the classroom, but in practice the introduction of the ICT in education is not producing the expected effects. We are confronted with the second digital divide, which consists in the dissociation of the students from the technologies introduced in the educational sphere that do not match their actual technological environment. GAMESTAR(T) has been developed in this context as an ARSGAMES project, which, taking into account the potentialities of video games for education and socialization, proposes a series of weekly meetings that include assembly meetings for decision-making about the club’s rules, activities, and materials, thematic courses related to specific domains of knowledge, and the club’s sessions, in which children play, assisted by monitors, in an atmosphere of critical and collective reflection. In the following, the authors examine how the club developed, which methodology was used, what problems were encountered, and the solutions applied.

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