Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic

Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic

Michelle Aubrecht
ISBN13: 9781466628489|ISBN10: 1466628480|EISBN13: 9781466628496
DOI: 10.4018/978-1-4666-2848-9.ch014
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MLA

Aubrecht, Michelle. "Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic." Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, IGI Global, 2013, pp. 256-278. https://doi.org/10.4018/978-1-4666-2848-9.ch014

APA

Aubrecht, M. (2013). Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic. In Y. Baek & N. Whitton (Eds.), Cases on Digital Game-Based Learning: Methods, Models, and Strategies (pp. 256-278). IGI Global. https://doi.org/10.4018/978-1-4666-2848-9.ch014

Chicago

Aubrecht, Michelle. "Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic." In Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, 256-278. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2848-9.ch014

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Abstract

Making a game can be a creative act for students—much like writing a novel, making artwork, or designing a science experiment, it is a way to “play” with ideas. Game making is a creative and iterative process, and it may help students develop the ability to think non-linearly, create and understand systems, and hone such 21st century skills as critical and analytical thinking skills, while allowing deeper explorations of social issues that afford avenues for storytelling, allowing both game players and game makers to engage in meaning-making experiences. In the art classroom, students can explore design considerations, such as color, shape, balance, composition, rhythm, and meaning making. Game making is an iterative, multi-disciplinary mode of self-expression and communication, and it is a demonstrable example of student learning.

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