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Strategies to Teach Game Development Across Age Groups

Strategies to Teach Game Development Across Age Groups

Lakshmi Prayaga, James W. Coffey, Karen Rasmussen
ISBN13: 9781466640184|ISBN10: 1466640189|EISBN13: 9781466640191
DOI: 10.4018/978-1-4666-4018-4.ch006
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MLA

Prayaga, Lakshmi, et al. "Strategies to Teach Game Development Across Age Groups." Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds, edited by Richard E. Ferdig, IGI Global, 2013, pp. 95-110. https://doi.org/10.4018/978-1-4666-4018-4.ch006

APA

Prayaga, L., Coffey, J. W., & Rasmussen, K. (2013). Strategies to Teach Game Development Across Age Groups. In R. Ferdig (Ed.), Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds (pp. 95-110). IGI Global. https://doi.org/10.4018/978-1-4666-4018-4.ch006

Chicago

Prayaga, Lakshmi, James W. Coffey, and Karen Rasmussen. "Strategies to Teach Game Development Across Age Groups." In Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds, edited by Richard E. Ferdig, 95-110. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-4018-4.ch006

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Abstract

The process of game development can be used as a highly motivating learning experience geared to the teaching and learning of a variety of skills in students of varying ages. This article presents a description of a conceptual framework for teaching and learning based on game creation, including pedagogical foundations, a model of instruction for game development, age-related issues relative to learning tasks, and the basic aspects of game development. The authors compare the expectations for types of concepts and technologies employed with middle and high school students versus those employed with college-level students in game development. Projects that illustrate these differences are then presented, and the article closes with a summary and conclusions.

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