Reference Hub6
Playing for Better or for Worse?: Health and Social Outcomes with Electronic Gaming

Playing for Better or for Worse?: Health and Social Outcomes with Electronic Gaming

Patrícia Arriaga, Francisco Esteves, Sara Fernandes
ISBN13: 9781466639867|ISBN10: 1466639865|EISBN13: 9781466639874
DOI: 10.4018/978-1-4666-3986-7.ch003
Cite Chapter Cite Chapter

MLA

Arriaga, Patrícia, et al. "Playing for Better or for Worse?: Health and Social Outcomes with Electronic Gaming." Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2013, pp. 48-69. https://doi.org/10.4018/978-1-4666-3986-7.ch003

APA

Arriaga, P., Esteves, F., & Fernandes, S. (2013). Playing for Better or for Worse?: Health and Social Outcomes with Electronic Gaming. In M. Cruz-Cunha, I. Miranda, & P. Gonçalves (Eds.), Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services (pp. 48-69). IGI Global. https://doi.org/10.4018/978-1-4666-3986-7.ch003

Chicago

Arriaga, Patrícia, Francisco Esteves, and Sara Fernandes. "Playing for Better or for Worse?: Health and Social Outcomes with Electronic Gaming." In Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services, edited by Maria Manuela Cruz-Cunha, Isabel Maria Miranda, and Patricia Gonçalves, 48-69. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-3986-7.ch003

Export Reference

Mendeley
Favorite

Abstract

Of the many of Information and Communication Technology (ICT) products, electronic games are considered as having great potential for improving health and social outcomes. This chapter considers the factors that may be involved in facilitating health and social outcomes and also those factors that might be considered risk factors by reviewing studies that have shown both positive and detrimental effects on people’s physical and mental health. The authors also debate some research questions that remain unanswered and suggest guidelines for practitioners, researchers, and game designers.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.