Gesture Learning by Imitation Architecture for a Social Robot

Gesture Learning by Imitation Architecture for a Social Robot

J.P. Bandera, J.A. Rodríguez, L. Molina-Tanco, A. Bandera
Copyright: © 2014 |Pages: 21
ISBN13: 9781466646070|ISBN10: 1466646071|EISBN13: 9781466646087
DOI: 10.4018/978-1-4666-4607-0.ch014
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MLA

Bandera, J.P., et al. "Gesture Learning by Imitation Architecture for a Social Robot." Robotics: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2014, pp. 274-294. https://doi.org/10.4018/978-1-4666-4607-0.ch014

APA

Bandera, J., Rodríguez, J., Molina-Tanco, L., & Bandera, A. (2014). Gesture Learning by Imitation Architecture for a Social Robot. In I. Management Association (Ed.), Robotics: Concepts, Methodologies, Tools, and Applications (pp. 274-294). IGI Global. https://doi.org/10.4018/978-1-4666-4607-0.ch014

Chicago

Bandera, J.P., et al. "Gesture Learning by Imitation Architecture for a Social Robot." In Robotics: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 274-294. Hershey, PA: IGI Global, 2014. https://doi.org/10.4018/978-1-4666-4607-0.ch014

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Abstract

Learning by imitation allows people to teach social robots new tasks using natural and intuitive interaction channels. Vision is the main of these channels. This chapter describes a learning-by-imitation architecture that uses stereo vision to perceive, recognize, learn, and imitate social gestures. This description is based on the identification of a set of generic components, which can be found in any learning by imitation architecture. It highlights the main contribution of the proposed architecture: the use of an inner human model to help perceiving, recognizing and learning human gestures. This allows different robots to share the same perceptual and knowledge modules. Experimental results show that the proposed architecture is able to meet the requirements of learning by imitation scenarios. It can also be integrated in complete software structures for social robots, which involve complex attention mechanisms and decision layers.

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