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The Conceptual Pond: A Persuasive Tool for Quantifiable Qualitative Assessment

The Conceptual Pond: A Persuasive Tool for Quantifiable Qualitative Assessment

Christian Grund Sørensen, Mathias Grund Sørensen
ISBN13: 9781466646230|ISBN10: 1466646233|EISBN13: 9781466646247
DOI: 10.4018/978-1-4666-4623-0.ch023
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MLA

Sørensen, Christian Grund, and Mathias Grund Sørensen. "The Conceptual Pond: A Persuasive Tool for Quantifiable Qualitative Assessment." Emerging Research and Trends in Interactivity and the Human-Computer Interface, edited by Katherine Blashki and Pedro Isaias, IGI Global, 2014, pp. 449-469. https://doi.org/10.4018/978-1-4666-4623-0.ch023

APA

Sørensen, C. G. & Sørensen, M. G. (2014). The Conceptual Pond: A Persuasive Tool for Quantifiable Qualitative Assessment. In K. Blashki & P. Isaias (Eds.), Emerging Research and Trends in Interactivity and the Human-Computer Interface (pp. 449-469). IGI Global. https://doi.org/10.4018/978-1-4666-4623-0.ch023

Chicago

Sørensen, Christian Grund, and Mathias Grund Sørensen. "The Conceptual Pond: A Persuasive Tool for Quantifiable Qualitative Assessment." In Emerging Research and Trends in Interactivity and the Human-Computer Interface, edited by Katherine Blashki and Pedro Isaias, 449-469. Hershey, PA: IGI Global, 2014. https://doi.org/10.4018/978-1-4666-4623-0.ch023

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Abstract

“The Conceptual Pond” is a persuasive application designed to gather qualitative input through a multi-platform assessment interface. The process of using the application serves as a conceptual aid for personal reflection as well as providing a compilation and evaluation system with the ability to transform this input into quantitative data. In this chapter, a pilot study of this application is presented and discussed. The aim of this chapter is the discussion of central issues in the system, the use of semantic fields, user freedom vs. default options, graphical interface, persuasive technology design, and the epistemological potential of the application. In this discourse, contextualized rhetorical and persuasive technology theories are implemented. Functionality and epistemological impact is exemplified through several use cases, one of these linked to the EUROPlot project. In a more comprehensive scope, this chapter adds to the discussion of the role of IT systems in experiencing the world and reflecting on it, thus breaking new ground for designing persuasive applications supporting human recognition.

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