Games for Health: Building the Case

Games for Health: Building the Case

Veronika Litinski
Copyright: © 2013 |Volume: 5 |Issue: 3 |Pages: 8
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466633490|DOI: 10.4018/jgcms.2013070108
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MLA

Litinski, Veronika. "Games for Health: Building the Case." IJGCMS vol.5, no.3 2013: pp.108-115. http://doi.org/10.4018/jgcms.2013070108

APA

Litinski, V. (2013). Games for Health: Building the Case. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 5(3), 108-115. http://doi.org/10.4018/jgcms.2013070108

Chicago

Litinski, Veronika. "Games for Health: Building the Case," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, no.3: 108-115. http://doi.org/10.4018/jgcms.2013070108

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Abstract

How to reduce cost, improve quality, and improve customer engagement are top of mind for healthcare leaders. Healthcare organizations are developing and testing comprehensive engagement strategies to support consumers across the care continuum. In this environment some form of priority setting must occur, and it requires establishing connections between proposed innovation to a process of care and the outcomes. Digital tools offer a promise of meaningful measures that are affordable, embedded in the care delivery system and truly reflect patients’ experiences through the patient journey. This paper proposes a pragmatic path for building a business case for innovative digital health tools in community care settings. It overlays value model for healthcare IT investments with patient activation measures and innovation management techniques. It proposes that the intersection of system-generated measures and psychometric methods for data collection and analysis may lead to development of feasible patient engagement measures for healthcare.

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