Knowledge and Background of the Multimedia Culture: A Study of the Spatio-Temporal Context in Claymation and Computer Animation for Children and Adults

Knowledge and Background of the Multimedia Culture: A Study of the Spatio-Temporal Context in Claymation and Computer Animation for Children and Adults

Francisco V. Cipolla-Ficarra, Miguel Cipolla-Ficarra, Jacqueline Alma
ISBN13: 9781466644908|ISBN10: 1466644907|EISBN13: 9781466644915
DOI: 10.4018/978-1-4666-4490-8.ch041
Cite Chapter Cite Chapter

MLA

Cipolla-Ficarra, Francisco V., et al. "Knowledge and Background of the Multimedia Culture: A Study of the Spatio-Temporal Context in Claymation and Computer Animation for Children and Adults." Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability, edited by Francisco Vicente Cipolla Ficarra, IGI Global, 2014, pp. 452-465. https://doi.org/10.4018/978-1-4666-4490-8.ch041

APA

Cipolla-Ficarra, F. V., Cipolla-Ficarra, M., & Alma, J. (2014). Knowledge and Background of the Multimedia Culture: A Study of the Spatio-Temporal Context in Claymation and Computer Animation for Children and Adults. In F. Cipolla Ficarra (Ed.), Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability (pp. 452-465). IGI Global. https://doi.org/10.4018/978-1-4666-4490-8.ch041

Chicago

Cipolla-Ficarra, Francisco V., Miguel Cipolla-Ficarra, and Jacqueline Alma. "Knowledge and Background of the Multimedia Culture: A Study of the Spatio-Temporal Context in Claymation and Computer Animation for Children and Adults." In Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability, edited by Francisco Vicente Cipolla Ficarra, 452-465. Hershey, PA: IGI Global, 2014. https://doi.org/10.4018/978-1-4666-4490-8.ch041

Export Reference

Mendeley
Favorite

Abstract

The chapter compares three digital and analogical animation series from the referential and contextual space-temporal point of view, which are mainly aimed at the infantile audience. The study detects the key elements that make these series acceptable by the adult audience. The results of the experiments with children, teenagers, young, and adults establish trends in the contents of interactive systems for new supports such as multimedia in mobile phones.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.