Indices
This title is listed in the following:
Close
Reference Hub
This research has been cited in:
Article
Article
Conference
With a Rise in Computing Disciplines Comes a Greater Choice of Computing Degrees in Higher EducationProceedings of the 22nd Koli Calling International Conference on Computing Education Research10.1145/3564721.3565946 Article
Article
Exploring how gender-anonymous voice avatars influence women’s performance in online computing group workInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103146 Article
Understanding the lives of problem gamers: The meaning, purpose, and influences of video gamingComputers in Human Behavior10.1016/j.chb.2019.03.023 Article
Virtual nexus: Female players’ emotional attachment in a role-playing video gameConvergence: The International Journal of Research into New Media Technologies10.1177/13548565221089212 Article
Reasons for playing online games among females: A case report based evidenceJournal of Mental Health and Human Behaviour10.4103/jmhhb.jmhhb_52_19 Article
“I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogamesComputers in Human Behavior10.1016/j.chb.2023.107694 Article
The perceived influence of sports betting marketing techniques on disordered gamblers in treatmentEuropean Sport Management Quarterly10.1080/16184742.2019.1620304 Article
Female Gamers’ Experience of Online Harassment and Social Support in Online Gaming: A Qualitative StudyInternational Journal of Mental Health and Addiction10.1007/s11469-018-9962-0 Article
Article
How do mini games affect female users of mobile commerce? Improving platform satisfaction through game use intentionFrontiers in Psychology10.3389/fpsyg.2022.973144 Article
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online SurveyJournal of Medical Internet Research10.2196/jmir.3515 Article
Conference
Understanding the Social Dividends and Risks for Female Gamers in Online SpacesExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558347 Article
Physical Activity and Health Promotion in Esports and Gaming–Discussing Unique Opportunities for an Unprecedented Cultural PhenomenonFrontiers in Sports and Active Living10.3389/fspor.2021.693700 Article
Guild princesses and mean girls: Internalised misogyny and gamingPsychology of Women and Equalities Section Review10.53841/bpspowe.2018.1.2.8 Article
“What's next? Calling beer-drinking a sport?!”: virtual resistance to considering eSport as sportSport, Business and Management: An International Journal10.1108/SBM-10-2019-0085 Article
The Role of Self-Control Dimensions, Game Motivation, Game Genre, and Game Platforms in Gaming Disorder: Cross-Sectional and Longitudinal FindingsPsychology Research and Behavior Management10.2147/PRBM.S435125 Article
Childhood Trauma, Reflective Functioning, and Problematic Mobile Phone Use Among Male and Female AdolescentsThe Open Psychology Journal10.2174/1874350102013010242 Article
Female Gaming, Gaming Addiction, and the Role of Women Within Gaming Culture: A Narrative Literature ReviewFrontiers in Psychiatry10.3389/fpsyt.2019.00454 Article
Moral Disengagement Strategies in Videogame Players and Sports PlayersInternational Journal of Cyber Behavior, Psychology and Learning10.4018/IJCBPL.2018100101 Chapter
Moral Disengagement Strategies in Videogame Players and Sports PlayersResearch Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports10.4018/978-1-7998-7707-3.ch051
Close Top Results From Your Most Recent Search
Close