Call for Chapters: Digital Communications, Internet of Things, and the Future of Cultural Tourism

Editors

Lídia Oliveira, University of Aveiro, Portugal

Call for Chapters

Proposals Submission Deadline: March 10, 2021
Full Chapters Due: July 8, 2021

Introduction

Digital communication opens up new opportunities and challenges in the field of tourism, in particular cultural tourism. The convergence of territory, culture, data and new media allows the generation of new experiences using the Internet of Things (IoT), augmented reality, virtual reality, mixed reality, giving tourists the opportunity to have an in-depth experience of the place they visit. The tourist brings with him a smartphone that can be enhanced so that the tourist experience is enriched. Thus, researchers in the field of tourism, but also in history, archeology, literature. digital humanities, media studies, culture and communication should take advantage of this opportunity to propose new ways of reaching more and better content and experiences for tourists. The cultural tourist is someone who is open and interested in understanding in detail the places and heritage he visits, so he is a motivated user of services and platforms that improve his tourist experience. Tourism investors, as well as stakeholders in territories with a tourist vocation, must be particularly attentive to the opportunities that the convergence between new media and tourism can generate. This book will provide the opportunity to publish chapters of interest to researchers, students and also managers and investors in the field of tourism and cultural tourism in particular.

Objective

This book will aim to provide relevant theoretical frameworks and the latest empirical research findings in the area. It will be written for researchers who want to improve their understanding of the strategic role of new digital technologies in the field of cultural tourism. This book will aims to publish innovative research results within the scope of the interdisciplinary cross between Digital Communications, Internet of Things, and Cultural Tourism.

Target Audience

The target audience of this book will be composed of:
Researchers and students in the field of new media and Cultural Tourism.
Cultural tourism managers and facilitators.
Government entities responsible for defining strategic plans and decisions at the level of Cultural Tourism.
Responsible / managers for museums, archaeological fields, architectural heritage, tourism regions, etc.


Recommended Topics

Big Data and Cultural Tourism
Big Social Data for Planning Cultural Tourism
Cultural Heritage
Cultural Heritage and Mobile Applications
Cultural Heritage Dissemination
Cultural Literacy
Cultural Tourism
Cultural Tourism in a Digital Era
Digital Communications and Cultural Tourism
Digital Cultural Heritage
Digital Humanities and Cultural Tourism
Digital Mediation of Culture and Heritage
Digital transformation and Tourist experience
Geospatial Technology for Tourist
Heritage Digital Platforms
Heritage Tourism
Intangible Cultural Heritage
Intangible Cultural Heritage and Mobile Applications
Internet of Things and Cultural Heritage
Internet of Things and Cultural Tourism
Internet of Things and Playfulness Contexts to Promote Cultural Heritage
New Media and Cultural Tourism
Serendipitous Cultural Tourist
Serious Games and Cultural Heritage
Serious Games and cultural tourism
Slow Tourism and Digital Communications
Social Internet of Things and Cultural Heritage
Social Internet of Things and Cultural Tourism
Social Media and Cultural Tourism
Tangible Cultural Heritage
Tourism Flows
Transmedia Storytelling and Cultural Tourism
Ubiquitous and mobile computing and cultural tourism


Submission Procedure

Researchers and practitioners are invited to submit on or before March 10, 2021, a chapter proposal of 1,000 to 2,000 words clearly explaining the mission and concerns of his or her proposed chapter. Authors will be notified by March 24, 2021 about the status of their proposals and sent chapter guidelines.Full chapters are expected to be submitted by July 8, 2021, and all interested authors must consult the guidelines for manuscript submissions at https://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project.

Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Digital Communications, Internet of Things, and the Future of Cultural Tourism. All manuscripts are accepted based on a double-blind peer review editorial process.

All proposals should be submitted through the eEditorial Discovery® online submission manager.



Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), an international academic publisher of the "Information Science Reference" (formerly Idea Group Reference), "Medical Information Science Reference," "Business Science Reference," and "Engineering Science Reference" imprints. IGI Global specializes in publishing reference books, scholarly journals, and electronic databases featuring academic research on a variety of innovative topic areas including, but not limited to, education, social science, medicine and healthcare, business and management, information science and technology, engineering, public administration, library and information science, media and communication studies, and environmental science. For additional information regarding the publisher, please visit https://www.igi-global.com. This publication is anticipated to be released in 2022.



Important Dates

March 10, 2021: Proposal Submission Deadline
March 24, 2021: Notification of Acceptance
July 8, 2021: Full Chapter Submission
September 5, 2021: Review Results Returned
October 17, 2021: Final Acceptance Notification
October 31, 2021: Final Chapter Submission



Inquiries

Lídia Oliveira
University of Aveiro
lidia@ua.pt



Classifications


Social Sciences and Humanities; Media and Communications; Education; Computer Science and Information Technology
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