Digital synthetic data
Digital synthetic relating and intercommunications
Digital synthetic visual outputs
Digital synthetic motion outputs
Digital synthetic multimodal outputs (slideshows, videos, simulations, models, and others)
Digital synthetic designs
AI agentry and digital synthetic outputs
Generative AI and digital synthetic outputs
Worldmaking with digital synthetics
Digital synthetic generation from algorithms
Digital synthetic generation from learning and big data
Digital synthetic generation from modeling Human consumption of digital synthetic outputs
Preferred hedonic flavors of synthetic illusion and experience
Responses to artificial personas, personalities, and models (and communities)
Productivity enhancements from digital synthetic data
Proprietary and non-proprietary digital synthetic data
Physics engines in game design for digital play
Nonplayable characters in game design for digital play
Identifying synthetics and non-synthetics in various contexts (pure authentics, pure synthetics, mixed authentics/synthetics; indicators and tells
From the faux to the real and back again