Game-Making in a Fourth Grade Art Classroom Using Gamestar Mechanic

Michelle Aubrecht (Ohio State University, USA)
Copyright: © 2013 |Pages: 278
EISBN13: 9781466642706|DOI: 10.4018/978-1-4666-2848-9.ch014
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Abstract

Making a game can be a creative act for students—much like writing a novel, making artwork, or designing a science experiment, it is a way to “play” with ideas. Game making is a creative and iterative process, and it may help students develop the ability to think non-linearly, create and understand systems, and hone such 21st century skills as critical and analytical thinking skills, while allowing deeper explorations of social issues that afford avenues for storytelling, allowing both game players and game makers to engage in meaning-making experiences. In the art classroom, students can explore design considerations, such as color, shape, balance, composition, rhythm, and meaning making. Game making is an iterative, multi-disciplinary mode of self-expression and communication, and it is a demonstrable example of student learning.
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