“Imagioneering” a New Mission: Space

Kyle Seiverd (Toms River Regional School District, USA)
Copyright: © 2020 |Pages: 326
EISBN13: 9781799826903|DOI: 10.4018/978-1-5225-9631-8.ch015
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STEAM education is a comprehensive approach to addressing content in the classroom. By using STEAM, educators present material utilizing multiple-intelligences. This chapter is geared towards high school and uses students' familiarity with Disney as a hook to address STEAM. Critical analysis is applied to the exterior and line-queue design of a famous attraction at Disney parks. Ride-layout is critiqued and improved upon via student collaboration. Students use their ability to analyze design to engineer a 2-D scale model that fits a particular purpose.
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