“Sell Your Bargains” or Playing a Mixed-Reality Game to Spice-Up Teaching in Higher Education

Chrissi Nerantzi (University of Salford, UK)
Copyright: © 2013 |Pages: 145
EISBN13: 9781466642645|DOI: 10.4018/978-1-4666-2848-9.ch008
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This case study relates to a mixed-reality game that has been developed and used by the author in the area of Academic Development and specifically within the Learning and Teaching in Higher Education (LTHE) module of the Postgraduate Certificate in Academic Practice (PGCAP). The game aims to provide a highly immersive learning experience to the players and opportunities to enhance their teaching in more creative ways as a result of their engagement and participation. The author shares details about this mixed-reality game and the pedagogical rationale on which it is based with other practitioners. The following also explores how this approach could be adapted and used in different learning and teaching contexts to transform learning in Higher Education into a more playful and creative experience which has potentially the power to motivate and connect individuals and teams combining physical and virtual spaces.
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