Using STEAM in Marine Science: Incorporating Graphic Design Into an Existing STEM Lesson

Callie (Van Koughnett) Dollahon (Wando High School, USA)
Copyright: © 2017 |Pages: 317
EISBN13: 9781522532880|DOI: 10.4018/978-1-5225-2334-5.ch015
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Abstract

This case summarizes two perspectives on inclusion of Arts in STEM/STEAM education, and how they influence the modification of an existing STEM lesson. Teachers are encouraged to use many instruction models throughout their careers, and inclusion of new methods can seem daunting. This case hopes to illustrate how STEAM education can be included in a classroom through intentional use of graphic design in an everyday lesson or a longer unit. Students in the case are asked to design and build a robotic arm that is capable of accomplishing a task such as move or grasp an object. The specific context is Marine Science in nature, but can be adapted to many other content areas.
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