Virtual Reality Scene Development for Upper Limb Tendonitis Rehabilitation Game

Karen Sie (Hong Kong Polytechnic University, China), Yuk Ming Tang (Hong Kong Polytechnic University, China), and Kenneth Nai Kuen Fong (Hong Kong Polytechnic University, China)
Copyright: © 2022 |Pages: 109
EISBN13: 9781668447970|DOI: 10.4018/978-1-7998-8790-4.ch005
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Abstract

With the development of new technology, it is common that excessive use puts undue strain on the hands and finger tendons. This increases the risk of developing many forms of tendonitis. The objective in this project is to use the latest virtual reality (VR) technology to build a preventive rehabilitation game for raising public awareness of upper limb tendonitis. A survey of 141 respondents was first undertaken to find how much the general public knows about upper limb tendonitis. A virtual game is then created using the Unity3D game engine and 3Ds Max for 3D modeling. It is evaluated after being tested by five participants. The majority of respondents to the questionnaire did not know the cause or implications of tendon issues. Almost half of them spent 8.8 hours per day on computers and smartphones, with only 4 minutes per day spent exercising their hands and fingers. The participants gave positive comments towards the designed rehabilitation game and believe it can help to avoid fatigue caused by prolonged smartphone and computer use.
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