Virtual Reality Stereoscopic 180-Degree Video-Based Immersive Environments: Applications for Training Surgeons and Other Medical Professionals

Maxime Ros (Revinax®, France & Educational Sciences Department, University of Montpellier, France), Lorraine Weaver (Thompson Rivers University, Canada), and Lorenz S. Neuwirth (SUNY Old Westbury, USA & SUNY Neuroscience Research Institute, USA)
Copyright: © 2020 |Pages: 119
EISBN13: 9781799869122|DOI: 10.4018/978-1-7998-5092-2.ch005
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Abstract

The theoretical and practical applications of immersive VR, although relatively new, have accomplished much in the area of pedagogical learner applications. This chapter describes the conceptual framework and Revinax® 180-degree stereoscopic video-based approach in addressing the academic achievement gap through conventional surgical students and nurses shadowing and how immersive VR environments may best address leveraging the learner's capability of increasing their skill acquisition, learning, and knowledge retention in a more efficient time-period, circumventing the inherent issues with conventional shadowing. Further, these VR experiences through first-person Point of View (POV), although simulated and artificial, evoke mirror neurons, and can recruit neurocircuitry that are imperative for skill acquisition and later skill application. As such, the Revinax® instructional design model may provide a unique insight in how to use immersive VR environments to teach any learner that seeks to acquire surgical/medical professional training more efficiently and practically in a modern world of technology.
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