Students' Kinaesthetic Interactions with a Touch-Enabled Virtual Mapping Tool

Students' Kinaesthetic Interactions with a Touch-Enabled Virtual Mapping Tool

ISBN13: 9781466687141|ISBN10: 1466687142|EISBN13: 9781466687158
DOI: 10.4018/978-1-4666-8714-1.ch001
Cite Chapter Cite Chapter

MLA

Prodromou, Theodosia, et al. "Students' Kinaesthetic Interactions with a Touch-Enabled Virtual Mapping Tool." Integrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education, edited by Maria Meletiou-Mavrotheris, et al., IGI Global, 2015, pp. 1-23. https://doi.org/10.4018/978-1-4666-8714-1.ch001

APA

Prodromou, T., Meletiou-Mavrotheris, M., & Kyriakides, A. O. (2015). Students' Kinaesthetic Interactions with a Touch-Enabled Virtual Mapping Tool. In M. Meletiou-Mavrotheris, K. Mavrou, & E. Paparistodemou (Eds.), Integrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education (pp. 1-23). IGI Global. https://doi.org/10.4018/978-1-4666-8714-1.ch001

Chicago

Prodromou, Theodosia, Maria Meletiou-Mavrotheris, and Andreas O. Kyriakides. "Students' Kinaesthetic Interactions with a Touch-Enabled Virtual Mapping Tool." In Integrating Touch-Enabled and Mobile Devices into Contemporary Mathematics Education, edited by Maria Meletiou-Mavrotheris, Katerina Mavrou, and Efi Paparistodemou, 1-23. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8714-1.ch001

Export Reference

Mendeley
Favorite

Abstract

Recent technology advances have substantially changed the way we teach and learn mathematics providing educators with opportunities for creating novel inquiry-based learning environments by increasing the range and sophistication of possible classroom activities. The affordances provided by mobile technologies can motivate students to engage in authentic problem solving activities that can promote their mathematical learning, and the attainment of important competencies essential in modern society. This chapter reports on the main experiences gained from a study that exploited affordances of tablet devices used by young students (11-year old). Findings from the study indicate that general purpose apps such as Recce that was employed in the current study can scaffold learning of the mathematics curriculum in educationally powerful ways that engage students and promote their mathematical growth.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.