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Level Up: Multiple Player Professional Development

Level Up: Multiple Player Professional Development

Oliver Dreon, Greg Szczyrbak
ISBN13: 9781522505136|ISBN10: 152250513X|EISBN13: 9781522505143
DOI: 10.4018/978-1-5225-0513-6.ch017
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MLA

Dreon, Oliver, and Greg Szczyrbak. "Level Up: Multiple Player Professional Development." Handbook of Research on Serious Games for Educational Applications, edited by Robert Z. Zheng and Michael K. Gardner, IGI Global, 2017, pp. 366-379. https://doi.org/10.4018/978-1-5225-0513-6.ch017

APA

Dreon, O. & Szczyrbak, G. (2017). Level Up: Multiple Player Professional Development. In R. Zheng & M. Gardner (Eds.), Handbook of Research on Serious Games for Educational Applications (pp. 366-379). IGI Global. https://doi.org/10.4018/978-1-5225-0513-6.ch017

Chicago

Dreon, Oliver, and Greg Szczyrbak. "Level Up: Multiple Player Professional Development." In Handbook of Research on Serious Games for Educational Applications, edited by Robert Z. Zheng and Michael K. Gardner, 366-379. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-0513-6.ch017

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Abstract

Gamification is becoming increasingly popular in both K-12 and higher education settings. By infusing game elements into learning environments, educators believe that students will be more engaged and more motivated to learn (Bowman, 1982, Deterding, 2012, Dominguez et al, 2013). But what about the use of gamification to support the professional development of educators? What impact would gamification have on the participation and motivation of professors and faculty involved in an intensive professional development experience? This chapter describes the creation and implementation of Level Up, a two week long professional development game involving twenty faculty member participants. The chapter outlines the process of designing the game and the game elements used throughout its implementation. The chapter also examines some challenges the designers and participants experienced during the game implementation and provides several design considerations for professional developers who wish to gamify their faculty programs.

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