Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children

Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children

ISBN13: 9798369311233|EISBN13: 9798369311240
DOI: 10.4018/979-8-3693-1123-3.ch013
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MLA

Modak, Kali Charan, et al. "Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children." Applications of Virtual and Augmented Reality for Health and Wellbeing, edited by Kamal Kant Hiran, et al., IGI Global, 2024, pp. 239-261. https://doi.org/10.4018/979-8-3693-1123-3.ch013

APA

Modak, K. C., Mahawar, S., & Mukherjee, P. (2024). Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children. In K. Hiran, R. Doshi, & M. Patel (Eds.), Applications of Virtual and Augmented Reality for Health and Wellbeing (pp. 239-261). IGI Global. https://doi.org/10.4018/979-8-3693-1123-3.ch013

Chicago

Modak, Kali Charan, Sanju Mahawar, and Pallabi Mukherjee. "Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children." In Applications of Virtual and Augmented Reality for Health and Wellbeing, edited by Kamal Kant Hiran, Ruchi Doshi, and Mayank Patel, 239-261. Hershey, PA: IGI Global, 2024. https://doi.org/10.4018/979-8-3693-1123-3.ch013

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Abstract

In recent years, the merging of augmented reality (AR) technology and gamification has received substantial attention, providing fresh pathways for engaging youngsters in encouraging healthy lifestyles and general well-being. This book chapter delves into the intersection of augmented reality and gamification as a novel method to addressing the growing concerns about childhood health issues. This chapter investigates how these technologies might effectively grab children's interest and empower them to make healthier choices by synergistically combining the immersive experiences of AR with the motivational features of gamification. This chapter elucidates the psychological underpinnings of gamification through a thorough assessment of relevant literature, emphasising its ability to inspire intrinsic motivation, foster skill development, and increase engagement. Furthermore, it delves into the pedagogical ideas that underpin great AR design, emphasising the significance of developing immersive and interactive experiences that smoothly integrate with real-world environments.

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