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The Role of Standards for E-Commerce in Virtual Worlds

The Role of Standards for E-Commerce in Virtual Worlds

Joerg H. Kloss
ISBN13: 9781616928087|ISBN10: 1616928085|EISBN13: 9781616928100
DOI: 10.4018/978-1-61692-808-7.ch015
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MLA

Kloss, Joerg H. "The Role of Standards for E-Commerce in Virtual Worlds." Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships, edited by Barbara Ciaramitaro, IGI Global, 2011, pp. 257-266. https://doi.org/10.4018/978-1-61692-808-7.ch015

APA

Kloss, J. H. (2011). The Role of Standards for E-Commerce in Virtual Worlds. In B. Ciaramitaro (Ed.), Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (pp. 257-266). IGI Global. https://doi.org/10.4018/978-1-61692-808-7.ch015

Chicago

Kloss, Joerg H. "The Role of Standards for E-Commerce in Virtual Worlds." In Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships, edited by Barbara Ciaramitaro, 257-266. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-61692-808-7.ch015

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Abstract

This chapter discusses the topic of standards for Virtual Worlds with emphasis on their usability as a stable and reliable basis for long-term investments into 3D-E-Commerce. The text explains why standards are important for the success of Virtual Worlds as well as the business in these shared online 3D environments, and what the relevant criteria are to decide for the right technology and/or provider. Although sometimes in the shadow of popular proprietary platforms there are already many different candidates for a Virtual World standard, currently in different states of development. By choosing a 3D platform, E-Commerce providers will decide about their business potential and at the same time strengthen one or another standard in the current technical competition phase. So it is important to get an overview about the current approaches, their advantages and disadvantages as well as the tendencies for the future developments. In this chapter the reader will be sensitized for the issues of standardization, compatibility and interoperability of Virtual Worlds for successful E-Commerce applications. An overview about the current approaches supports the orientation and decision for the different technologies. Some concrete XML-based code examples realized in the international ISO standard for interactive 3D-Graphics X3D demonstrates the practical deployment of highly compatible concepts. An outlook to the further integration of interactive 3D graphics into the Next Generation Web respectively the 3D Internet completes the overview.

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