Critical Gameplay: Design Techniques and Case Studies

Critical Gameplay: Design Techniques and Case Studies

Lindsay Grace
Copyright: © 2011 |Pages: 14
ISBN13: 9781609601201|ISBN10: 1609601203|EISBN13: 9781609601225
DOI: 10.4018/978-1-60960-120-1.ch009
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MLA

Grace, Lindsay. "Critical Gameplay: Design Techniques and Case Studies." Designing Games for Ethics: Models, Techniques and Frameworks, edited by Karen Schrier and David Gibson, IGI Global, 2011, pp. 128-141. https://doi.org/10.4018/978-1-60960-120-1.ch009

APA

Grace, L. (2011). Critical Gameplay: Design Techniques and Case Studies. In K. Schrier & D. Gibson (Eds.), Designing Games for Ethics: Models, Techniques and Frameworks (pp. 128-141). IGI Global. https://doi.org/10.4018/978-1-60960-120-1.ch009

Chicago

Grace, Lindsay. "Critical Gameplay: Design Techniques and Case Studies." In Designing Games for Ethics: Models, Techniques and Frameworks, edited by Karen Schrier and David Gibson, 128-141. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-120-1.ch009

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Abstract

This chapter introduces critical gameplay design as a technique for creating digital games that offer alternative play. Critical gameplay provides the opportunity to explore game ethics through the way games are designed to be played. Since game designers outline the rules of play, game designs outline designer’s definitions of what is ethical and important. Taking the notion that design is a reflection of the designer’s values, this chapter outlines methodologies for exposing the intrinsic values in play and creating gameplay models from alternative ethics and values. The chapter concludes with examples of critical gameplay games that have been demonstrated to international audience.

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