Reference Hub4
Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games

Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games

Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón
ISBN13: 9781613504833|ISBN10: 1613504837|EISBN13: 9781613504840
DOI: 10.4018/978-1-61350-483-3.ch009
Cite Chapter Cite Chapter

MLA

del Blanco, Ángel, et al. "Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games." Intelligent Learning Systems and Advancements in Computer-Aided Instruction: Emerging Studies, edited by Qun Jin, IGI Global, 2012, pp. 144-163. https://doi.org/10.4018/978-1-61350-483-3.ch009

APA

del Blanco, Á., Torrente, J., Moreno-Ger, P., & Fernández-Manjón, B. (2012). Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games. In Q. Jin (Ed.), Intelligent Learning Systems and Advancements in Computer-Aided Instruction: Emerging Studies (pp. 144-163). IGI Global. https://doi.org/10.4018/978-1-61350-483-3.ch009

Chicago

del Blanco, Ángel, et al. "Enhancing Adaptive Learning and Assessment in Virtual Learning Environments with Educational Games." In Intelligent Learning Systems and Advancements in Computer-Aided Instruction: Emerging Studies, edited by Qun Jin, 144-163. Hershey, PA: IGI Global, 2012. https://doi.org/10.4018/978-1-61350-483-3.ch009

Export Reference

Mendeley
Favorite

Abstract

The rising acceptance of Virtual Learning Environments (VLE) in the e-Learning field poses new challenges such as producing student-centered courses that can be automatically tailored to each student’s needs. For this purpose digital games can be used, taking advantage of their flexibility (good video games always try to adapt to different players) and capabilities to stealthily track players’ activity, either for producing an accurate user model or enhancing the overall assessment capabilities of the system. In this chapter, the authors discuss the integration of digital games in Virtual Learning Environments and the need of standards that allow the interoperable communication of games and VLE. Authors also present a middle-ware architecture to integrate video games in VLEs that addresses the technical barriers posed by the integration. The chapter presents a case study with the implementation of the architecture in the “e-Adventure” game authoring platform, along with three examples of video game integration in educational settings.

Request Access

You do not own this content. Please login to recommend this title to your institution's librarian or purchase it from the IGI Global bookstore.