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Double Play: How Video Games Mediate Physical Performance for Elite Athletes

Double Play: How Video Games Mediate Physical Performance for Elite Athletes

Lauren Silberman
ISBN13: 9781605664064|ISBN10: 1605664065|ISBN13 Softcover: 9781616925093|EISBN13: 9781605664071
DOI: 10.4018/978-1-60566-406-4.ch010
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MLA

Silberman, Lauren. "Double Play: How Video Games Mediate Physical Performance for Elite Athletes." Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, edited by Nigel Pope, et al., IGI Global, 2009, pp. 167-177. https://doi.org/10.4018/978-1-60566-406-4.ch010

APA

Silberman, L. (2009). Double Play: How Video Games Mediate Physical Performance for Elite Athletes. In N. Pope, K. Kuhn, & J. Forster (Eds.), Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies (pp. 167-177). IGI Global. https://doi.org/10.4018/978-1-60566-406-4.ch010

Chicago

Silberman, Lauren. "Double Play: How Video Games Mediate Physical Performance for Elite Athletes." In Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies, edited by Nigel Pope, Kerri-Ann L. Kuhn, and John J.H. Forster, 167-177. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-406-4.ch010

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Abstract

Just at the moment when gaming has achieved broad cultural acceptance, a new way of using commercial sport video games is emerging, which adds a new perspective on the educational and social value games may offer for learning. This research calls attention to how elite athletes are currently using commercial video games for training purposes and the potential the games may afford for all elite athletes who can play as their “second-self.”

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