Anastasia Lynn Betts

Anastasia Lynn Betts

Anastasia Betts has nearly 30 years of experience in education as a teacher, administrator, professional development coach, curriculum developer, and researcher working at all levels, from preschool to university. She holds an M.Ed. with an emphasis in children’s literature and is completing her PhD in early childhood mathematics at the University at Buffalo, SUNY, as part of the Curriculum, Instruction, and the Science of Learning (CISL) program. Anastasia is also the Vice President of Curriculum Planning and Design at Age of Learning, Inc., leading a team of curriculum specialists, and serving as a member of the learning engineering team. Her research interests include the following: early childhood education; cognitive and developmental theories of learning; metacognition and self-regulation; adaptive learning systems; the intersection between big data, machine learning, and early childhood education; mastery-based learning; addressing school readiness at scale; the home learning environment and the role of parents in children’s learning; early childhood literacy and numeracy.

Publications

Handbook of Research on Innovative Approaches to Early Childhood Development and School Readiness
Anastasia Lynn Betts, Khanh-Phuong Thai. © 2022. 860 pages.
School readiness is as much about schools recognizing the existing capabilities and knowledge each child has when they enter school as it is about supporting children and...
Personalized Mastery-Based Learning Ecosystem: A New Paradigm for Improving Outcomes and Defying Expectations in Early Childhood
Khanh-Phuong Thai, Anastasia Lynn Betts, Sunil Gunderia. © 2022. 30 pages.
Children differ greatly in what they know and are ready to learn when they enter school. However, when their individual needs are assessed and addressed, even very young children...
The Quest for Learning: Promoting Engagement and Disciplinary Literacy Through Game-Based Quests
Anastasia Lynn Betts, Nika Fabienke, Matthew Farber. © 2021. 28 pages.
A focus on disciplinary literacy may hold promise for increasing student engagement and achievement. This chapter focuses on the use of the “quest” (a mechanic common in video...
Massively Multiplayer Online Games as Spaces for Metacognition and Self-Regulated Learning
Anastasia Lynn Betts, Meagan K. Rothschild. © 2020. 27 pages.
Metacognition, or the ability to be consciously and intentionally aware of one's thinking and the ways in which one's thinking impacts one's learning, has been shown...