The Ux Process As Agile Teaching Methodology
The UX Process can be defined as the sum total of activities that need to occur during the design of a digital product or service to ensure a high-quality user experience (Garrett, 2003; Hartson & Pyla, 2012; Buley, 2013; Hoober, 2014). This process is typically depicted as a series of stages that UX professionals lead design teams through like the following:
Less a linear process than a recursive and iterative one, the UX Process helps design practitioners make decisions regarding when designs reach a certain threshold. Preliminary research, for instance, enables designers to understand user needs in order to keep them at the center of the design process. Prototyping enables designers to build low-fidelity, medium-fidelity, and high-fidelity simulations of a product or service. Usability testing allows designers to try out prototypes with actual users to ensure ease-of-use, functionality, and user engagement. Maintenance occurs after a new product or service is delivered to market, and concerns the processes of ensuring the continued functionality of the design, including adapting the design to new users and their needs.