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TopThere is research on partner selection (Izquierdo, Izquierdo, & Vega-Redondo, 2010; Pacheco, Traulsen, & Nowak, 2006; Santos, Pacheco, & Lenaerts, 2006; Zimmermann & Eguíluz, 2005; Aktipis, 2004; Semmann, Krambeck, & Milinski, 2003; Hauert, 2002; Stanley, Ashlock, & Smucker, 1995; Orbell & Dawes, 1993; Vanberg, 1992). However, these models are often tailored for a specific game such as PGP or IPD (Izquierdo, Izquierdo, & Vega-Redondo, 2010; Aktipis, 2004).
Research similar to ours is (Santos, Pacheco, & Lenaerts, 2006; Pacheco, Traulsen, & Nowak, 2006) where population structure is able to evolve. Players are embedded in a network. If a player can change his links, selection favors cooperators that prefer to maintain links with their kin and to drop links with defectors. However, their findings were done in 2-player games and they only considered two types of strategies.
Research on opinion dynamics (Deffuant, Amblard, & Faure, 2002; Hegselmann & Krause, 2002; Groeber, Schweitzer, & Press, 2009) has largely focused on how a group of agents can reach a consensus in the presence of extremists. There is some research were interactions are mediated by some game (Helbing & Johansson, 2010), although they focus on cooperative games.