Africa and the Global Video Games Industry: Ties, Tensions, and Tomorrow

Africa and the Global Video Games Industry: Ties, Tensions, and Tomorrow

Copyright: © 2024 |Pages: 18
DOI: 10.4018/978-1-6684-9962-7.ch003
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Abstract

This chapter provides a state-of-the art account(their creation, logics and play) of video games in Africa by explicating its ties, tensions and possibilities vis-à-vis the wider global video games industry. This explanation is rendered through a critical examination of vital elements such as policies, key actors, knowledge capabilities, institutions, investments, history, business, technology, and cultural economy by drawing on the evolution and growth of the African video games space in the last twenty years.
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Let the children play everyday

Momma come together

Papa come together

Let the children play everyday

-Lee Duodo (1984) on the track “Children’s Song ” on the George Darko album “ Hi Life Time”

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The Cultural Economy And Subjectivity Of Toys And Play

The preceding section brought into sharp focus the gamut of games that were played in Africa ranging from those that can be deemed serious to those for pure amusement. The jump rope exemplifies such amusement and brings right to the fore children and their natural need to be entertained. To play jump rope, a rope is needed and can thus be deemed to function as a toy. Toys thus clearly function classically as the equipment for amusement and entertainment for children and as we shall see increasingly for adults too. The emergence of toys can be traced to antiquity in all cultures:

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