Assisting Cognitive Recall and Contextual Reuse by Creating a Self-Describing, Shareable Multimedia Object

Assisting Cognitive Recall and Contextual Reuse by Creating a Self-Describing, Shareable Multimedia Object

Michael Verhaart (Eastern Institute of Technology, New Zealand) and Kinshuk (Massey University, New Zealand)
DOI: 10.4018/978-1-59140-842-0.ch003
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Abstract

Digital media elements, or digital assets, are used to illustrate things such as images, sounds, or events. As humans, we use many senses to assist our cognitive processes, and providing multiple representations will enhance our ability to store, recall, and synthesise the knowledge and information contained in the digital asset. This chapter introduces a model for a multimedia object, that allows multiple representations to be managed, and includes a structured metadata file describing the asset that captures the original context. Humans are capable of classifying and describing millions of such objects, but recalling context and content often blurs over time. Computer systems provide us with a way to store electronic objects, and with a variety of representations and sufficient metadata they can be used to assist cognitive recall.

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Table of Contents
Acknowledgments
Chapter 1
Eshaa M. Alkhalifa
Cognitively informed systems as introduced by Alkhalifa (2005b) is a perspective that encourages system designers to consider the findings of... Sample PDF
Cognitively Informed Systems: Justifications and Foundations
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Chapter 2
Colin Tattersall, Jocelyn Maderveld, Bert V.D. Berg, René van Es, José Janssen
Open and distance learning (ODL) gives learners freedom of time, place, and pace of study, putting learner self-direction centre stage. However... Sample PDF
Swarm-Based Wayfinding Support in Open and Distance Learning
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Chapter 3
Teresa Chambel, Carmen Zahn, Matthias Finke
This chapter discusses how advanced digital video technologies, such as hypervideo, can be used to broaden the spectrum of meaningful learning... Sample PDF
Hypervideo and Cognition: Designing Video-Based Hypermedia for Individual Learning and Collaborative Knowledge Building
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Chapter 4
Michael Verhaart, Kinshuk
Digital media elements, or digital assets, are used to illustrate things such as images, sounds, or events. As humans, we use many senses to assist... Sample PDF
Assisting Cognitive Recall and Contextual Reuse by Creating a Self-Describing, Shareable Multimedia Object
$37.50
Chapter 5
Christof V. Tabachneck-Schijf Nimwegen
How can we design technology that suits human cognitive needs? In this chapter, we review research on the effects of externalizing information on... Sample PDF
Guidance in the Interface: Effects of Externalizing Information During Problem Solving
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Chapter 6
Sébastien George
This chapter introduces context-aware computer-mediated communication for distance learning systems. It argues that linking deeply communication to... Sample PDF
Bridging the Gap between Human Communications and Distance-Learning Activities
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Chapter 7
Alexei Tretiakov, Roland Kaschek
Web information systems (WIS) can be considered as media. These media implement a tool language that enables access to content. Accessing that... Sample PDF
Toward Noninvasive Adaptation of Metaphores in Content
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Chapter 8
Cristina Gena, Liliana Arissono
This chapter describes the user-centered design approach we adopted in the development and evaluation of an adaptive Web site. The development of... Sample PDF
A User-Centered Approach to the Retrieval of Information in an Adaptive Web Site
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Chapter 9
Karen Lee
This chapter examines the design requirements of a social constructivist virtual learning environment. It uses the example of teaching expertise to... Sample PDF
From Engineer to Architecture? Designing for a Social Constructivist Environment
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Chapter 10
Meurig Beynon, Chris Roe
The dominant emphasis in current e-learning practice is instructionist in character. This is surprising when we consider that the benefits of... Sample PDF
Enriching Computer Support for Constructionism
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Chapter 11
Tasos Triantis
New applications in training and education are emerging daily trying to meet the requirements of distance learners. Network-based or World Wide Web... Sample PDF
An Architecture for Developing Multiagent Educational Applications for the Web
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Chapter 12
Allison J. Morgan, Eileen M. Trauth
This chapter will encourage the consideration of the role of individual differences in determining Web behavior and performance, which could inform... Sample PDF
Impact of Individual Differences on Web Searching Performance: Issues for Design and the Digital Divide
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Chapter 13
Chao-Lin Liu
This chapter purveys an account of Bayesian networks-related technologies for modeling students in intelligent tutoring systems. Uncertainty exists... Sample PDF
Using Bayesian Networks for Student Modeling
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Chapter 14
June K. Hilton
Empirical data from a California secondary school was analyzed to determine the direct and indirect effects of technology on student science... Sample PDF
The Effect of Technology on Student Science Achievement
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About the Authors