Online gaming allows players from different location to play synchronously together for entertainment. Generally multimedia applications which is highly latency sensitive and it requires specific hardware, such as Graphic Processing Units (GPUs) and fast memory. Since recent advances in cloud computing makes it suitable for moving the gaming application to the cloud and streams the video sequence back to the player over the Internet. This is more beneficial for less powerful computational devices that are otherwise incapable of running high-quality games. In addition to this cloud gaming is platform independence means it allow you to play on your android or IOS powered devices. There are several cloud providers like On-Live, G-Cluster and GFACE are provides active game services. However, providing proper access control for games which require license to play various levels is one of the important requirements to play the online games. This paper proposes the suitable access control mechanism to provide the access to cloud gaming applications.
Cloud Gaming System
Recently, there are several gaming systems available for offering game services. Those are all listed as Steam In-Home Streaming, Remote Play, Cloud Gaming eXtreme, Ubitus GameCloud, and StreamMyGame:
Steam: (Cloud Gaming, 23 January 2016) Offers the installation and automatic updating of games on multiple systems. It delivers a free application programming interface (API) known as Steam works, which is used by the developer to incorporate much of the steam’s functions into their products. However originally established for use on Microsoft Windows, later on it is released for Linux operating systems as well. As of September 2015, above 6,400 games are available over Steam, including over 2,300 for Windows OS and 1,500 for Linux.
Remote Play: (Remote Play, 2 January 2016) A feature of Sony Video Console that permits the PlayStation 3 and PlayStation 4 to transmit its video and audio output to a PlayStation Portable or PlayStation Vita.