MLA
Connolly, T. "Games-Based E-Learning: Implications and Challenges for Higher Education and Training." Social Implications and Challenges of E-Business, edited by Feng Li, IGI Global, 2007, pp. 42-56. https://doi.org/10.4018/978-1-59904-105-6.ch004
APA
Connolly, T. (2007). Games-Based E-Learning: Implications and Challenges for Higher Education and Training. In F. Li (Ed.), Social Implications and Challenges of E-Business (pp. 42-56). IGI Global. https://doi.org/10.4018/978-1-59904-105-6.ch004
Chicago
Connolly, T. "Games-Based E-Learning: Implications and Challenges for Higher Education and Training." In Social Implications and Challenges of E-Business, edited by Feng Li, 42-56. Hershey, PA: IGI Global, 2007. https://doi.org/10.4018/978-1-59904-105-6.ch004
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