MLA
Simões-Silva, Vitor, et al. "Gamification as Upper Limb Rehabilitation Process." Handbook of Research on Solving Modern Healthcare Challenges With Gamification, edited by Ricardo Alexandre Peixoto de Queirós and António José Marques, IGI Global, 2021, pp. 243-257. https://doi.org/10.4018/978-1-7998-7472-0.ch013
APA
Simões-Silva, V., Mesquita, A. F., Da Silva, K. L., Quental, V. S., & Marques, A. (2021). Gamification as Upper Limb Rehabilitation Process. In R. Alexandre Peixoto de Queirós & A. Marques (Eds.), Handbook of Research on Solving Modern Healthcare Challenges With Gamification (pp. 243-257). IGI Global. https://doi.org/10.4018/978-1-7998-7472-0.ch013
Chicago
Simões-Silva, Vitor, et al. "Gamification as Upper Limb Rehabilitation Process." In Handbook of Research on Solving Modern Healthcare Challenges With Gamification, edited by Ricardo Alexandre Peixoto de Queirós and António José Marques, 243-257. Hershey, PA: IGI Global, 2021. https://doi.org/10.4018/978-1-7998-7472-0.ch013
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