Interaction Design for Personal Photo Management on a Mobile DeviceHyowon Lee (Dublin City University, Ireland), Cathal Gurrin (Dublin City University, Ireland), Gareth J.F. Jones (Dublin City University, Ireland) and Alan F. Smeaton (Dublin City University, Ireland)
Copyright © 2008.
17 pages.
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DOI: 10.4018/978-1-59904-871-0.ch005
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MLA
Lee, Hyowon, Cathal Gurrin, Gareth J.F. Jones and Alan F. Smeaton. "Interaction Design for Personal Photo Management on a Mobile Device." Handbook of Research on User Interface Design and Evaluation for Mobile Technology. IGI Global, 2008. 69-85. Web. 24 May. 2013. doi:10.4018/978-1-59904-871-0.ch005
APA
Lee, H., Gurrin, C., Jones, G. J., & Smeaton, A. F. (2008). Interaction Design for Personal Photo Management on a Mobile Device. In J. Lumsden (Ed.), Handbook of Research on User Interface Design and Evaluation for Mobile Technology (pp. 69-85). Hershey, PA: Information Science Reference. doi:10.4018/978-1-59904-871-0.ch005
Chicago
Lee, Hyowon, Cathal Gurrin, Gareth J.F. Jones and Alan F. Smeaton. "Interaction Design for Personal Photo Management on a Mobile Device." In Handbook of Research on User Interface Design and Evaluation for Mobile Technology, ed. Joanna Lumsden, 69-85 (2008), accessed May 24, 2013. doi:10.4018/978-1-59904-871-0.ch005
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 Favorite  | | TopAbstractThis chapter explores some of the technological elements that will greatly enhance user interaction with personal photos on mobile devices in the near future. It reviews major technological innovations that have taken place in recent years which are contributing to re-shaping people’s personal photo management behavior and thus their needs, and presents an overview of the major design issues in supporting these for mobile access. It then introduces the currently very active research area of content-based image analysis and context-awareness. These technologies are becoming an important factor in improving mobile interaction by assisting automatic annotation and organization of photos, thus reducing the chore of manual input on mobile devices. Considering the pace of the rapid increases in the number of digital photos stored on our digital cameras, camera phones and online photoware sites, the authors believe that the subsequent benefits from this line of research will become a crucial factor in helping to design efficient and satisfying mobile interfaces for personal photo management systems. TopComplete Chapter List
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Jeni Paay (Aalborg University, Denmark)
This chapter proposes a way of informing creative design of mobile information systems by acknowledging the value of ethnography in HCI and tackling the challenge of...
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Anxo Cereijo Roibás (University of Brighton, UK), Stephen Johnson (BT Mobility Research Centre, UK)
This chapter discusses research initially supported by the Vodafone Group Foundation and the British Royal Academic of Engineering, and subsequently by the BT Mobili...
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Martin Colbert (Kingston University, UK)
This chapter seeks opportunities to use mobile technology to improve human mobility. To this end, the chapter reports a diary study of university students’ use of mo...
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Hanna Stelmaszewska (Middlesex University, UK), Bob Fields (Middlesex University, UK), Ann Blandford (University College London, UK)
This chapter reports on a qualitative study into people’s use of camera phones for social interaction in co-present settings. The study examined people’s behaviour a...
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Hyowon Lee (Dublin City University, Ireland), Cathal Gurrin (Dublin City University, Ireland), Gareth J.F. Jones (Dublin City University, Ireland), Alan F. Smeaton (Dublin City University, Ireland)
This chapter explores some of the technological elements that will greatly enhance user interaction with personal photos on mobile devices in the near future. It rev...
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Amy K. Karlson (University of Maryland, USA), Benjamin B. Bederson (University of Maryland, USA), Jose L. Contreras-Vidal (University of Houston , USA)
Mobile phones are poised to be the world’s most pervasive technology, already outnumbering land lines, personal computers, and even people in some counties. Unfortun...
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Eija Kaasinen (VTT Technical Research Centre of Finland, Finland)
Personal mobile devices are increasingly being used as platforms for interactive services. User acceptance of mobile services is not just based on usability but incl...
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Martina Ziefle (RWTH Aachen University, Germany), Susanne Bay (RWTH Aachen University, Germany)
Mobile devices have proliferated into most working and private areas and broad user groups have access to mobile technology. This has considerable impact on demands...
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Susanne Bay (RWTH Aachen University, Germany), Martina Ziefle (RWTH Aachen University, Germany)
In usability research it is a common practice to take young and healthy university students as participants for usability evaluations. This chapter focuses on the “w...
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Chris Barber (The University of Birmingham, UK), James Knight (The University of Birmingham, UK)
In this chapter wearable computers are considered from the perspective of human factors. The basic argument is that wearable computers can be considered as a form of...
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Sabine Seymour (Moondial Fashionable Technology, Austria)
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Eleni Christopoulou (University of Patras & Ionian University, Greece)
This chapter presents how the use of context can support user interaction in mobile applications. It argues that context in mobile applications can be used not only...
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Anind K. Dey (Carnegie Mellon University, USA), Jonna Häkkilä (Nokia Research Center, Finland)
Context-awareness is a maturing area within the field of ubiquitous computing. It is particularly relevant to the growing sub-field of mobile computing as a user’s c...
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Gary Burnett (University of Nottingham, UK)
The introduction of computing and communications technologies within cars raises a range of novel human-computer interaction (HCI) issues. In particular, it is criti...
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Bent Schmidt-Nielsen (Mitsubishi Electric Research Labs, USA), Bret Harsham (Mitsubishi Electric Research Labs, USA), Bhiksha Raj (Mitsubishi Electric Research Labs, USA), Clifton Forlines (Mitsubishi Electric Research Labs, USA)
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Nikolaos Tselios (University of Patras, Greece), Ioanna Papadimitriou (University of Patras, Greece), Dimitrios Raptis (University of Patras, Greece), Nikoletta Yiannoutsou (University of Patras, Greece), Vassilis Komis (University of Patras, Greece), Nikolaos Avouris (University of Patras, Greece)
This chapter discusses the design challenges of mobile museum learning applications. Museums are undoubtedly rich in learning opportunities to be further enhanced wi...
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Siu Cheung Kong (The Hong Kong Institute of Education, Hong Kong)
This chapter introduces the migration of a Web-based cognitive tool (CT) for the generation of procedural knowledge about mathematical fractions from a desktop versi...
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Hyungsung Park (Korea National University of Education, Korea), Young Kyun Baek (Korea National University of Education, Korea), David Gibson (The University of Vermont, USA)
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Nikola Mitrovic (University of Zaragoza, Spain), Eduardo Mena (University of Zaragoza, Spain), Jose Alberto Royo (University of Zaragoza, Spain)
Mobility for graphical user interfaces (GUIs) is a challenging problem, as different GUIs need to be constructed for different device capabilities and changing conte...
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Michael J. O’Grady (University College Dublin, Ireland), Gregory M.P. O’Hare (University College Dublin, Ireland)
In this chapter, the practical issue of realizing a necessary intelligence quotient for conceiving intelligent user interfaces (IUIs) on mobile devices is considered...
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Yang Li (University of Washington, USA), Scott Klemmer (Stanford University, USA), James A. Landay (University of Washington & Intel Research Seattle, USA)
We introduce informal prototyping tools as an important way to speed up the early-stage design of mobile interactions, by lowering the barrier to entry for designers...
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Emmanuel Dubois (University of Toulouse III, France), Wafaa Abou Moussa (University of Toulouse III, France), Cédric Bach (University of Toulouse III, France), Nelly de Bonnefoy (University of Toulouse III, France)
Interactive systems are no longer expected to be used in confined and predefined places. By increasingly taking advantage of the physical environment, interactive sy...
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Ioannis D. Zaharakis (Computer Technology Institute, Greece), Achilles D. Kameas (Computer Technology Institute, Greece, and Hellenic Open University, Greece)
Nowadays, our living environments already provide ubiquitous network connectivity and are populated by an increasing number of artefacts (objects enhanced with sensi...
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Rafael Ballagas (RWTH Aachen University, Germany), Michael Rohs (Deutsche Telekom Laboratories, Germany), Jennifer G. Sheridan (BigDog Interactive Ltd., UK), Jan Borchers (RWTH Aachen University, Germany)
The mobile phone is the first truly pervasive computer. In addition to its core communications functionality, it is increasingly used for interaction with the physic...
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Mark David Dunlop (University of Strathclyde, UK), Michelle Montgomery Masters (University of Strathclyde, UK)
Text entry on mobile devices (e.g., phones and PDAs) has been a research challenge since devices shrank below laptop size: mobile devices are simply too small to hav...
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Min Lin (University of Maryland, Baltimore County (UMBC), USA), Andrew Sears (University of Maryland, Baltimore County (UMBC), USA), Steven Herbst (Motorola, USA), Yanfang Liu (Motorola China Electronics Ltd., PR China)
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Louise E. Moser (University of California, Santa Barbara, USA), P.M. Melliar-Smith (University of California, Santa Barbara, USA)
The use of a voice interface, along with textual, graphical, video, tactile, and audio interfaces, can improve the experience of the user of a mobile device. Many ap...
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Dong Yu (Microsoft Research, USA), Li Deng (Microsoft Research, USA)
Multimodal user interface (MUI) allows users to interact with a computer system through multiple human- computer communication channels or modalities. Users have the...
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Parisa Eslambolchilar (University of Wales, UK), Andrew Crossan (University of Glasgow, UK), Roderick Murray-Smith (University of Glasgow, UK, and Hamilton Institute, NUI Maynooth, Ireland), Sara Dalzel-Job (University of Glasgow, UK), Frank Pollick (University of Glasgow, UK)
In this work, we investigate the use of audio and haptic feedback to augment the display of a mobile device controlled by tilt input. The questions we answer in this...
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Panu Korpipää (Finwe Ltd., Finland), Jukka Linjama (Nokia, Finland), Juha Kela (Finwe Ltd., Finland), Tapani Rantakokko (Finwe Ltd., Finland)
Gesture control of mobile devices is an emerging user interaction modality. Large-scale deployment has been delayed by two main technical challenges: detecting gestu...
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Enrico Costanza (Ecole Polytechnique Fédérale de Lausanne, Switzerland), Samuel A. Inverso (The Australian National University, Australia), Rebecca Allen (UCLA Design | Media Arts, USA), Pattie Maes (MIT Media Lab, USA)
Mobile interfaces should be designed to enable subtle, discreet, and unobtrusive interaction. Biosignals and, in particular, the electromyographic (EMG) signal, can...
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Tolga Capin (Bilkent University, Turkey), Antonio Haro (D4D Technologies, USA)
This chapter introduces an approach for user interaction on mobile devices, focusing on camera-enabled mobile phones. A user interacts with an application by moving...
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Andrea Sanna (Politecnico di Torino, Italy), Fabrizio Lamberti (Politecnico di Torino, Italy)
Recent improvements in technology of last generation mobile devices (smartphones, Personal Digital Assistants, Ultra-Mobile PCs) have opened up challenging new scena...
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Thorsten Büring (University of Konstanz, Germany)
Due to advances in hardware technologies, mobile devices are increasingly capable of handling largescale data sets. While this development broadens the application s...
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Masanori Sugimoto (University of Tokyo, Japan)
Mobile devices have so far been personal tools. With their evolution of increased functionality, however, these devices have begun to be used in a shared fashion by...
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Rock Leung (University of British Columbia, Canada), Joanna Lumsden (National Research Council of Canada, Canada)
While mobile devices offer many innovative possibilities to help increase the standard of living for individuals with disabilities and other special needs, the proce...
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Katie A. Siek (University of Colorado at Boulder, USA)
The global population of older people is steadily growing and challenging researchers in the human computer interaction community to design technologies to help them...
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Mark Matthews (Trinity College Dublin, Ireland), Gavin Doherty (Trinity College Dublin, Ireland), David Coyle (Trinity College Dublin, Ireland), John Sharry (Department of Child and Family Psychiatry, Mater Hospital, Ireland)
The advent of mobile technology has brought computing to a wide range of new contexts, some of which are highly sensitive and place new constraints on the designer....
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Francesco Bellotti (University of Genoa, Italy), Riccardo Berta (University of Genoa, Italy), Alessandro De Gloria (University of Genoa, Italy), Massimiliano Margarone (University of Genoa, Italy)
Diffusion of radio frequency identification (RFID) promises to boost the added value of assistive technologies for mobile users. Visually impaired people may benefit...
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Shigueo Nomura (Kyoto University, Japan), Takayuki Shiose (Kyoto University, Japan), Hiroshi Kawakami (Kyoto University, Japan), Osamu Katai (Kyoto University, Japan), Keiji Yamanaka (Federal University of Uberlândia, Brazil)
We developed a concept of interfaces using nonspeech audio for building wearable devices to support visually impaired persons. The main purpose is to enable visually...
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Florence Gaunet (Laboratoire Eco-Anthropologie et Ethnobiologie UMR 5145, CNRS, France), Xavier Briffault (CESAMES UMR 8136, Université René-Descartes Paris V, France)
The two-fold aim of this chapter is to present the design process of an interface for a mobile navigational aid for blind pedestrians and a set of rules for producin...
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Julio Abascal (University of the Basque Country-Euskal Herriko Unibertsitatea, Spain), Borja Bonail (University of the Basque Country-Euskal Herriko Unibertsitatea, Spain), Daniel Cagigas (Universidad de Sevilla, Spain), Nestor Garay (University of the Basque Country-Euskal Herriko Unibertsitatea, Spain), Luis Gardeazabal (University of the Basque Country-Euskal Herriko Unibertsitatea, Spain)
This chapter introduces the main trends in the design of interfaces for smart wheelchairs. It stresses the importance of taking into account their similarity with au...
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Chris Barber (The University of Birmingham, UK)
In this chapter the evaluation of human computer interaction (HCI) with mobile technologies is considered. The ISO 9241 notion of ‘context of use’ helps to define ev...
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Regina Bernhaupt (University of Salzburg, ICT&S Center, Austria), Kristijan Mihalic (University of Salzburg, ICT&S Center, Austria), Marianna Obrist (University of Salzburg, ICT&S Center, Austria)
Evaluating mobile applications and devices is particularly challenging given the variability of users, uses, and environments involved. This chapter introduces usabi...
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Jan Willem Streefkerk (TNO Defense, Security and Safety, The Netherlands, and Delft University of Technology, The Netherlands), Myra P. van Esch-Bussemakers (TNO Defense, Security and Safety, The Netherlands), Mark A. Neerincx (TNO Defense, Security and Safety, The Netherlands, and Delft University of Technology, The Netherlands), Rosemarijn Looije (TNO Defense, Security and Safety, The Netherlands)
Evaluation refines and validates design solutions in order to establish adequate user experiences. For mobile user interfaces in dynamic and critical environments, u...
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Enrico Bertini (DIUF - University of Fribourg, Switzerland), Tiziana Catarci (University of Rome “La Sapienza”, Italy), Alan Dix (Lancaster University, UK), Silvia Gabrielli (University of Udine, Italy), Stephen Kimani (Jomo Kenyatta University of Agriculture and Technology, Kenya), Giuseppe Santucci (University of Rome “La Sapienza”, Italy)
Heuristic evaluation has proven popular for desktop and Web interfaces, both in practical design and as a research topic. Compared to full user studies, heuristic ev...
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Janet C. Read (University of Central Lancashire, UK)
This chapter describes Wizard of Oz studies and gives a historical view that includes a summary of the literature in which several studies that used the method with...
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Vanja Kljajevic (NewHeights Software, Canada, and Carleton University, Canada)
This chapter discusses the idea that using computational cognitive models in usability testing has many benefits over the traditional approaches. It argues that comp...
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Thomas Alexander (FGAN - Research Institute for Communication, Information Processing, and Ergonomics, Germany), Christopher Schlick (RWTH Aachen University, Germany), Alexander Sievert (German Sport University Cologne, Germany), Dieter Leyk (German Sport University Cologne, Germany, and Central Institute of the Federal Armed Forces Medical Services Koblenz, Germany)
This chapter describes the interdependence between locomotion while walking and human input performance in mobile Human-Computer-Interaction (HCI). For the analysis...
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Maria de Fátima Queiroz Vieira Turnell (Universidade Federal de Campina Grande (UFCG), Brazil), José Eustáquio Rangel de Queiroz (Universidade Federal de Campina Grande (UFCG), Brazil), Danilo de Sousa Ferreira (Universidade Federal de Campina Grande (UFCG), Brazil)
This chapter presents a method for the evaluation of user interfaces for mobile applications. The method is based upon an approach that combines user opinion, standa...
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Jaakko T. Lehikoinen (Nokia Research Center, Finland)
Privacy is one of the most essential topics to be investigated when assessing user acceptance of new applications and services enabling disclosure of personal inform...
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Dong-Han Ham (Middlesex University, UK), Jeongyun Heo (MC R&D Center LG Electronics, Korea), Peter Fossick (Middlesex University, UK), William Wong (Middlesex University, UK), Sanghyun Park (MC R&D Center LG Electronics, Korea), Chiwon Song (MC R&D Center LG Electronics, Korea), Mike Bradley (Middlesex University, UK)
This chapter aims at developing a framework and model for identifying and organizing usability factors of mobile phones. Although some studies have been made on eval...
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Kaikkonen (Nokia, Finland), Kaikkonen (Nokia, Finland), Anne (TeliaSonera, Finland), Anne (TeliaSonera, Finland), Aki Kekäläinen (TeliaSonera, Finland), Mikael Cankar (TeliaSonera, Finland), Titti Kallio (Idean Research, Finland)
The phenomena a usability test in the field reveals are different from those uncovered in a classical usability test conducted in a laboratory setting. Comparison st...
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Murray Crease (National Research Council of Canada, Canada), Robert Longworth (University of New Brunswick, Canada)
The evaluation of mobile applications is increasingly taking into account the users of such applications’ mobility (e.g., Mizobuchi, Chignell, & Newton, 2005; Muston...
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Andrew Crossan (University of Glasgow, UK), Roderick Murray-Smith (University of Glasgow, UK, and Hamilton Institute, NUI Maynooth, Ireland), Stephen Brewster (University of Glasgow, UK), Bojan Musizza (Institut Jozef Stefan, Slovenia)
Instrumented usability analysis involves the use of sensors during a usability study which provide observations from which the evaluator can infer details of the con...
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Gustav Öquist (Karolinska Institutet, Sweden)
Readability is important for mobile usability since text is the preferred way of dealing with information over distances in time and space. Making it easy to read on...
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Murray Crease (National Research Council of Canada, Canada), Joanna Lumsden (National Research Council of Canada, Canada)
The development of appropriate lab-based evaluation techniques for mobile technologies requires continued research attention. In particular, experimental design need...
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Rune T. Høegh (Aalborg University, Denmark), Jesper Kjeldskov (Aalborg University, Denmark), Mikael B. Skov (Aalborg University, Denmark), Jan Stage (Aalborg University, Denmark)
Evaluating mobile technologies “in the real world” is hard. It is challenging to capture key situations of use, hard to apply established techniques such as observat...
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Adrian Stoica (University of Patras, Greece), Georgios Fiotakis (University of Patras, Greece), Dimitrios Raptis (University of Patras, Greece), Ioanna Papadimitriou (University of Patras, Greece), Vassilis Komis (University of Patras, Greece), Nikolaos Avouris (University of Patras, Greece)
This chapter presents a usability evaluation method for context aware mobile applications deployed in semi-public spaces that involve collaboration among groups of u...
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Kater Oakley (Carleton University, Canada), Gitte Lindgaard (Carleton University, Canada), Peter Kroeger (BRYTECH, Canada), John Miller (BRYTECH, Canada), Earl Bryenton (BRYTECH, Canada), Paul Hébert (Canadian Medical Association, Canada)
This chapter reports on a case study linking several technology devices that monitor a range of vital signs in patients recently discharged to a hospital ward from t...
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Shwetak N. Patel (Georgia Institute of Technology, USA), Khai N. Truong (University of Toronto, Canada), Gillian R. Hayes (Georgia Institute of Technology, USA), Giovanni Iachello (Georgia Institute of Technology, USA), Julie A. Kientz (Georgia Institute of Technology, USA), Gregory D. Abowd (Georgia Institute of Technology, USA)
The ephemeral nature of sound can be problematic when people cannot recall something they heard. Motivated by everyday conversational breakdowns, a continuous, near-...
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Saturnino Luz (Trinity College Dublin, Ireland), Masood Masoodian (The University of Waikato, New Zealand)
Multimedia data such as music and video are key forces behind the widespread use of mobile devices today. However, the usefulness of mobile access to multimedia sour...
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Jason T. Black (Florida A&M University, USA), Lois Wright Hawkes (Florida State University, USA)
This chapter presents a tool for collaborative e-learning using handheld devices that incorporates pair communication via text and speech input. It discusses the cur...
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Tiong T. Goh (Victoria University of Wellington, New Zealand), Kinshuk (Athabasca University, Canada), Nian-Shing Chen (National Sun Yat-Sen University, Taiwan)
The main objective of this chapter is to present a comparative evaluation between two e-learning systems from the end user (learner) perspective. The evaluation inst...
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