MLA
Romero, M., and M. Usart. "Learning with the Support of a Digital Game in the Introduction to Finance Class: Analysis of the Students’ Perception of the Game’s Ease of Use and Usefulness." Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, IGI Global, 2013, pp. 495-508. https://doi.org/10.4018/978-1-4666-2848-9.ch025
APA
Romero, M. & Usart, M. (2013). Learning with the Support of a Digital Game in the Introduction to Finance Class: Analysis of the Students’ Perception of the Game’s Ease of Use and Usefulness. In Y. Baek & N. Whitton (Eds.), Cases on Digital Game-Based Learning: Methods, Models, and Strategies (pp. 495-508). IGI Global. https://doi.org/10.4018/978-1-4666-2848-9.ch025
Chicago
Romero, M., and M. Usart. "Learning with the Support of a Digital Game in the Introduction to Finance Class: Analysis of the Students’ Perception of the Game’s Ease of Use and Usefulness." In Cases on Digital Game-Based Learning: Methods, Models, and Strategies, edited by Youngkyun Baek and Nicola Whitton, 495-508. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2848-9.ch025
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