This article presents a framework to examine mobile entertainment from multiple points of views concerning the service, network, and device-related sectors. This allows future research to be conducted with the clarity of distinguishing mobile entertainment services of different domains. The article also tries to collate and rationalize possibilities and restrictions of existing and emerging mobile entertainment technologies with respect to this framework. The study explores a number of scenarios to reflect the understanding on the value web. This study serves as a foundation for further studies in the area of mobile entertainment.