Preparing Teachers to Teach Online

Preparing Teachers to Teach Online

Gregory C. Sales (Seward Incorporated, USA)
Copyright: © 2009 |Pages: 8
DOI: 10.4018/978-1-60566-198-8.ch244
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Abstract

The vast majority of today’s teachers were never taught using computers. They have no firsthand experience using computers for teaching and learning and they may even believe computers are a threat to their jobs. Helping these teachers to become effective online teachers requires a systematic multi-layered approach to professional development. First, teachers have to be convinced of their institution’s commitment to online instruction. Then, they need support and guidance as they move through various levels of understanding and concern about what online learning is and its role and value in education. Finally, teachers need to develop competencies that will enable them to be successful online teachers. This chapter presents a brief background on the use of technology in education, research on approaches to professional development, and specific information on the competencies required to be an effective online teacher.
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Background: Technology And Teaching

Even in the world’s most advanced schools, computers have only been available for a few decades. During that time, huge advances have been made in the technologies available for use in schools, their educational applications, and our understanding of how to use them to promote learning.

In the late 1970s and early 1980s, as computers were just beginning to appear in classrooms, professional development focused on operating the computer and running software packages. This included basic operation and maintenance, programming, using productivity tools (e.g., word processors, databases, and spreadsheets) and eventually the use of grade-level appropriate curriculum-specific instructional programs.

By the late 1980s professional development had changed its focus. No longer was the goal to simply make teachers competent users. Rather, it was to help them develop strategies to increase the effective student use of technology for learning. Teachers were exposed to concepts such as the use of collaborative learning in technology-based learning environments. They also began requiring students to use technology for research, data collection, and presentation of findings. Teachers’ roles shifted from using technology to teach, to using technology to facilitate learning.

The introduction of the Internet and online resources in the late 1990s presented another change in the use of technology in education. Teachers and students began to browse this virtual library for information and resources heretofore unavailable to them. Computers became a tool for searching, retrieving, manipulating, and sharing information. Teachers began to see the online environment as an information repository that contributed to student learning and through which students could contribute to the learning of others. Teaching strategies began to make use of this rich resource by including online research and reporting activities.

By the early 2000s, use of the Internet for communication had evolved beyond mere text messages to include a full range of media — images, audio, and video. Online distance education began to gain popularity. All levels of education began to see online learning as a vehicle for expanding the reach of institutions and by offering educational services to potential students they could not previously reach. The concept of online education presented yet another opportunity to change the role of teachers. The personal relationship between teachers and students, which was so often a critical component of classroom instruction, took on an entirely different character. Online distance education courses created instructional environments where teachers and students interacted in a digital world and where they might never meet, speak, or even see each other in person.

Key Terms in this Chapter

Online Teaching: Delivers instruction using a computer network, usually the Internet, without requiring face-to-face meetings of students and faculty. Courses may be synchronous, asynchronous, or a combination. (also commonly referred to as online distance education, distance education, online learning, and distributed learning)

Apparent Distance: The perceived proximity of faculty and students in a distance education environment. Close apparent distance is the term used to describe a relationship that is perceived as positive, supporting, in regular communication – a relationship in which the student and faculty are well known to each other and where communications flow easily.

Data Privacy: Current United States laws provide protection to private data, including students’ performance data. Online distance education environments need to address privacy issues though design of courses and security features built into record keeping systems.

Course Development: The actual production of the software version of a course for online delivery and the supporting instructional materials. Faculty involved in the development of online courses are often required to have technology specific knowledge and skills – digitizing, converting file formats, operation of specific software programs, and programming.

Competency: A statement that defines the qualification required to perform an activity or to complete a task. Faculty competencies for online distance education identify the qualifications needed to be successful in this job.

Fair Use: A term defined in the United States copyright act. It states the exemption for schools to some copyright regulations. (This exemption pre-dates many current educational applications of technology and may be not address some online learning situations.)

Instructional Design: The process of planning for the development and delivery of effective education and training materials. Instructional designers employ a systematic process that considers learner needs, desired learning outcomes, delivery requirements and constraints, motivation, psychology, and related issues.

Piracy: Refers to the illegal or unlicensed use of software.

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