Using xAPIs for Monitoring Behavioral Lessons in Augmented Reality

Using xAPIs for Monitoring Behavioral Lessons in Augmented Reality

Giuseppe Chiazzese, Luciano Seta, Ana Domìnguez, Davide Taibi, Crispino Tosto, Marco Arrigo, Antonella Chifari, Mariella Farella
Copyright: © 2023 |Pages: 24
DOI: 10.4018/978-1-6684-9527-8.ch008
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Abstract

For the first time, augmented reality is introduced into a behaviour lesson according to the framework of positive behaviour intervention and support (PBIS) and the first interaction data between the user and the teaching resources are investigated. The xAPI statements reflect the actions that commonly compose a behavioural lesson; that is, teach, practice, and reinforce. With a specially developed application to access AR behavioural learning content, the student is able to perform actions within the three phases of a lesson. The xAPIs make it possible to monitor users in action within their learning activity. This work introduces the use of xAPIs in the new context of monitoring interactions with augmented reality objects used for behavioural teaching.
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Literature Review

The global education landscape is undergoing a gradual transformation with the incorporation of technology in learning. Over the past few decades, the adoption of technology-enhanced learning has enabled the collection of learners' activity data, leading to advancements in the field of Learning Analytics (LA). LA offers numerous pedagogical benefits and holds the potential to enhance our understanding of learning processes and optimize learning environments (Ferguson, 2012).

Key Terms in this Chapter

Learning Record Store: System used to collect, store, and recover students' learning experiences.

Experience API Statement: Ogni evento tracciato in un'attività di apprendimento che viene memorizzata in un LRS.

Behavioural AR Resource: Augmented reality behavioural resources useful for supporting behavioural lessons in PBIS schools.

Positive Behaviour Intervention and Support: An approach that helps schools to improve school safety and promote positive behaviour in students. It is based on values, like respect, safety or responsibility and on clear behavioural expectation.

Learning Analytics: Collection of data useful for monitoring students in educational settings

Learning Object: All digital resources that can be reused to support learning and that consist of different components such as content, learning activities and contextual elements

Behavioural Education: The study of how the environment influences changes in students’ behaviour.

Augmented Reality: Combination of the real world and the virtual world that augments the environment around us with additional information

Lesson Study: Methodology followed to design a series of behavioural lessons.

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