VISOLE: A Constructivist Pedagogical Approach to Game-Based LearningMorris S.Y. Jong (The Chinese University of Hong Kong, Hong Kong), Junjie Shang (Peking University, China), Fong-Lok Lee (The Chinese University of Hong Kong, Hong Kong) and Jimmy H.M. Lee (The Chinese University of Hong Kong, Hong Kong)
Copyright © 2010. 22 pages.
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DOI: 10.4018/978-1-60566-729-4.ch011 Sample PDFCite
MLA
Jong, Morris S.Y., Junjie Shang, Fong-Lok Lee and Jimmy H.M. Lee. "VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning." Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking. IGI Global, 2010. 185-206. Web. 21 May. 2013. doi:10.4018/978-1-60566-729-4.ch011
APA
Jong, M. S., Shang, J., Lee, F., & Lee, J. H. (2010). VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning. In H. Yang, & S. Yuen (Eds.), Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking (pp. 185-206). Hershey, PA: Information Science Reference. doi:10.4018/978-1-60566-729-4.ch011
Chicago
Jong, Morris S.Y., Junjie Shang, Fong-Lok Lee and Jimmy H.M. Lee. "VISOLE: A Constructivist Pedagogical Approach to Game-Based Learning." In Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking, ed. Harrison Hao Yang and Steve Chi-Yin Yuen, 185-206 (2010), accessed May 21, 2013. doi:10.4018/978-1-60566-729-4.ch011
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 Favorite  | | TopAbstractVISOLE (Virtual Interactive Student-Oriented Learning Environment) is a constructivist pedagogical approach to empower computer game-based learning. This approach encompasses the creation of a near real-life online interactive world modeled upon a set of multi-disciplinary domains, in which each student plays a role in this “virtual world” and shapes its development. All missions, tasks and problems therein are generative and open-ended with neither prescribed strategies nor solutions. With sophisticated multi-player simulation contexts and teacher facilitation (scaffolding and debriefing), VISOLE provides opportunities for students to acquire both subject-specific knowledge and problem-solving skills through their near real-life gaming experience. This chapter aims to delineate the theoretical foundation and pedagogical implementation of VISOLE. Apart from that, the authors also introduce their game-pedagogy co-design strategy adopted in developing the first VISOLE instance—FARMTASIA. TopComplete Chapter List
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