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What is Cinema

Handbook of Research on the Impact of Culture and Society on the Entertainment Industry
It is an art of moving images that tells stories.
Published in Chapter:
User-Generated Cinema: A New Way of Consumer Co-Creation?
Theresa Steffens (Macromedia University for Media and Communication Naststraße 11, Germany) and Thomas Döbler (Macromedia University for Media and Communication Naststraße 11, Germany)
DOI: 10.4018/978-1-4666-6190-5.ch014
Abstract
The rise of Web 2.0 technologies increasingly promotes a new openness of production and services. In contrast to the former production within closed systems, companies have to open up for new ways of value creation. The openness can be implemented either with regard to interdepartmental cooperation or in terms of collaboration beyond company boundaries – in cooperation with other companies (B2B) or with customers or users (B2C). The latter is also known as consumer co-creation, where users participate voluntarily without compensation or treaty-defined tasks. Core challenges are the successful coordination of all participants as well as the trustworthy producer-consumer relationship, irrespective of whether or not a company initiates such a co-creation actively. The chapter analyses the mechanisms of consumer co-creation and discusses the required confidence and motivation on the basis of a case study to explain opportunities and challenges of a user-generated approach to media production.
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Cinema and Social Media: Role of Media in Movie Publicities in Turkish Cinema Industry
It is the type of art that allows people to tell a story by combining them into meaningful integrations.
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The Virtual, Alternate Spaces, and the Effects upon Artwork
The reference to cinema stems from discussions within Deleuzian philosophy and the contemporary connections between the still, or static, painting image and the durational time based moving image of the cinema.
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Overview of the Gay Characters in the New Cinema of Turkey
Is a term first coined by the academic B. Ruby Rich in Sight & Sound magazine in 1992 to define and describe a movement in queer-themed independent filmmaking in the early 1990s. The term developed from use of the word queer in academic writing in the 1980s and 1990s as an inclusive way of describing gay, lesbian, bisexual and transgender identity and experience, and also defining a form of sexuality that was fluid and subversive of traditional understandings of sexuality.
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Is Reality Enough for Us?: Ready Player One's Electronic Migrants Looking for New Identities in Cyberspace Age
Visual art. Each cinematic text goes through time and space. In the film, various actors act in various actions and try to achieve certain goals. Often, similar, or different kinds of experiences are simulated and recorded and edited with technical tools such as cameras.
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Social Reactions to the Pandemic: Rising Interest in Pandemic Movies
Cinema is generally a branch of art that uses dialogue, editing, the scene’s layout, light, sound, and decor by the film made. It has the opportunity to explain everything human in depth.
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Cross-Media as a Multi-Platform Narrative Interaction Form
It is the transfer of social, economic and cultural issues by dropping moving images on a screen or curtain. Cinema is an invention that has its roots in ancient arts. It is the recording of motion pictures. Although cinema does not have a deep-rooted history like literature, painting or other fine arts, it developed its expression possibilities shortly after its emergence.
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