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What is Creative Goods

Handbook of Research on Emerging Technologies for Digital Preservation and Information Modeling
All the goods that are consumed for their own sake for the intrinsic pleasure they yield.
Published in Chapter:
The MuseBot Project: Robotics, Informatic, and Economics Strategies for Museums
Arturo Gallozzi (University of Cassino and South Latium, Italy), Giuseppe Carbone (University of Cassino and South Latium, Italy), Marco Ceccarelli (University of Cassino and South Latium, Italy), Claudio De Stefano (University of Cassino and South Latium, Italy), Alessandra Scotto di Freca (University of Cassino and South Latium, Italy), Marina Bianchi (University of Cassino and South Latium, Italy), and Michela Cigola (University of Cassino and South Latium, Italy)
DOI: 10.4018/978-1-5225-0680-5.ch003
Abstract
This chapter intends to present the MuseBot system as the result of multidisciplinary research, underway at the University of Cassino and Southern Latium, which focuses on the use of robots for visiting a museum during closing time. During the visit the visitor, connected to the robot through a home computer, smartphone or tablet can control and “drive” the device through the halls of the museum. During the virtual tour the visitor, focusing and viewing the various works on display can get a simple view or an extended examination of the work that he/she is looking at, through a specially prepared multimedia database.
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