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What is Grind, or The Grind

Handbook of Research on Pathways and Opportunities Into the Business of Esports
Within a game, the process of building a character or team’s characteristics such as power, abilities or equipment by repeatedly playing and replaying similar game content is referred to as “the grind.” Game developers often start “the grind” in a segregated area where players are expected to build their most basic characters before moving on to bigger challenges such as player-versus-player tournaments. The grind is an inevitable part of building a character or team, and it must be repeated whenever offered in order to stay competitive. For example, a game may have updates periodically that allow players to move to a more competitive level, but to take advantage of those updates players will have to perform repetitive tasks such as follow “missions” or complete a certain number of “bounties” during routine play. This is a key component of a game’s compulsion loop, or the psychological mechanism that keeps gamers engaged.
Published in Chapter:
Pwning Noobs for Fun and Profit: eSports and Entrepreneurship
Timothy B. Michael (University of Houston-Clear Lake, USA) and Melissa A. Williams (University of Houston-Clear Lake, USA)
DOI: 10.4018/978-1-7998-7300-6.ch003
Abstract
The last decade has seen tremendous growth in the use of social media, and online gaming has embraced streaming, allowing for more and more spectators each year. Streaming can generate viewership and ultimately revenue for more accomplished gamers. Individuals can stream live and record their exploits across a variety of gaming experiences, and this provides an opportunity for eSports athletes to turn their hobby into a growing source of income. In addition, elite players can find national or global sponsorships and contribute to charities on the basis of gaming tournaments and worldwide events. The landscape for creating entrepreneurship opportunities is developing over time. This chapter discusses the practical considerations for building a business around game streaming, sponsorship, and competition. The chapter should be beneficial for both beginning and accomplished gamers.
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