Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is New Media Technologies

Media and Its Role in Protecting the Rights of Children in Africa
A generic term used to describe all forms of computer-based or web-related communication technology characterized by creative participation and interactive user interface such as mobile phones, blogs, wikis, video games, social networking sites, virtual worlds, etc.
Published in Chapter:
New Media Technologies and Childhood Education for Development Purposes in Africa
Silk Ogbu (Pan Atlantic University, Lagos, Nigeria)
Copyright: © 2020 |Pages: 20
DOI: 10.4018/978-1-7998-0329-4.ch002
Abstract
Education is the ‘right' of every child and should not be a privilege. As signatories to the United Nations Convention on the Rights of a Child (CRC), every country in Africa has a fundamental responsibility in the global commitment towards the provision of childhood education in their respective states. However, the number of children in the continent that are ‘out of school' has risen to the world's highest today. This chapter examines some of the problems encumbering childhood education in Africa, especially in terms of curriculum development, funding, and capacity building and interrogates the effectiveness of current mitigation strategies. It argues that childhood education holds the key to unlocking the potentials of the vast natural and human resources of the continent that are required to catalyze poverty reduction and socio-economic development in the years ahead.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Media and Cultural Contents for Early Childhood Education in Nigeria
A generic term used to describe all forms of computer-based or web-related communication technology characterized by creative participation and interactive user interface such as mobile phones, blogs, wikis, video games, social networking sites, virtual worlds, etc.
Full Text Chapter Download: US $37.50 Add to Cart
Like It: A Facebook E-Learning Architecture for Higher Education
Increased access to content in the digital age, characterized by creative participation, asynchronous contribution structures, and interactive user feedback.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR