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What is Self-Management in Type 1 Diabetes

Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice
Includes a coordinated combination of regular blood glucose measurements (usually in the morning after wake-up), before and after meals (food intake increases blood glucose levels), before and after physical activity (as it decreases blood glucose levels), and before going to sleep, as well as carbohydrate counting and taking an appropriate amount of insulin.
Published in Chapter:
Review of Serious Games for People with Diabetes
Alexandra Makhlysheva (University Hospital of North Norway, Norway), Eirik Årsand (University Hospital of North Norway, Norway), and Gunnar Hartvigsen (The Arctic University of Norway, Norway)
DOI: 10.4018/978-1-4666-9522-1.ch019
Abstract
This chapter aims to illuminate the current state of the field of diabetes-related serious games. First, it describes the problems and difficulties for young people with type 1 diabetes associated with their adherence to treatment regimens. The chapter also discusses various tendencies in the field of diabetes-related games that follow the findings of the systematic reviews performed between 2012 and 2014. Based on the reviews, significant gameplay features of games for health are identified. Further, it presents an example of a smartphone-based serious game developed for children with type 1 diabetes. Finally, this chapter discusses the distribution channel and platforms for serious games and improvements for the status of the field of games for health.
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