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What is Vertex

Handbook of Research on Geoinformatics
The location at which vectors and polygon faces or edges intersect. The vertices of an object are used in transformation algorithms to describe the object’s location and its location in relation to other objects.
Published in Chapter:
About the Point Location Problem
José Poveda (University of Texas, USA) and Michael Gould (Universitat Jaume I, Spain)
Copyright: © 2009 |Pages: 6
DOI: 10.4018/978-1-59140-995-3.ch013
Abstract
In this chapter we present some well-known algorithms for the solution of the point location problem and for the more particular problem of point-in-polygon determination. These previous approaches to the problem are presented in the first sections. In the remainder of the paper, we present a quick location algorithm based on a quaternary partition of the space, as well as its associated computational cost.
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IA Algorithm Acceleration Using GPUs
In computer graphics field, it refers to a clearly defined point in a tridimensional space, which is processed by Graphics Pipeline. Relationships can be established between those vertices (like triangles) to assembly structures that define a tridimensional object. Talking about GPGPU, an vertex array can be considered as a data stream
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The Concept of Teaching Course on Intelligent Information Systems
A traditional graph vertex without holonic organization.
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