What Do Secondary Students Know About Video Games?: Previous Ideas and Predisposition to Learning Social Sciences With Video Games

Rocío Jiménez-Palacios (COIDESO, University of Huelva, Spain), José María Cuenca-López (COIDESO, University of Huelva, Spain), and Inmaculada López-Cruz (University of Huelva, Spain)
Copyright: © 2022 |Pages: 204
EISBN13: 9781668480786|DOI: 10.4018/978-1-6684-5240-0.ch011
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Abstract

This chapter presents the results of a questionnaire given to secondary school students (12-13 years) about the use of video games for the teaching and learning of Social Sciences, and more specifically for History, as well as their opinions on the introduction of this resource in the classroom. This highlights the possibility of including new methods and methodological approaches in the formal context, taking into account the curriculum of the subject of Social Sciences in secondary education. The outcomes endorse the role of emotions and motivation through gamification in teaching and learning processes.
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