Wan Ahmad Jaafar Wan Yahaya

Wan Ahmad Jaafar Wan Yahaya is the Director of the Centre for Instructional Technology and Multimedia (PTPM), Universiti Sains Malaysia (USM), Penang, Malaysia. He is also the President of the Malaysian Educational Technology Association (META). His specialty is associated with teaching and creative and innovative multimedia.

Publications

The Online Forum Impact on Student Engagement and Critical Thinking Disposition in General Education
Xinyu Chen, Wan Ahmad Jaafar Wan Yahaya. © 2024. 21 pages.
This study explores the influence of blended learning on nurturing critical thinking (CT) disposition in the context of China's general education courses, addressing...
Use of Generative AI Tools to Facilitate Personalized Learning in the Flipped Classroom
Huixin Zhen, Wan Ahmad Jaafar Wan Yahaya. © 2024. 23 pages.
With the development of technology, AI has been the subject of intense research in the field of education, with ChatGPT, the adoption of generative AI in education. But...
A Concise Guide of AR Features, Types, Key Technologies, and the Dynamic Applications Landscape
Jingru Zhang, Wan Ahmad Jaafar Wan Yahaya, Mageswaran Sanmugam. © 2024. 14 pages.
This chapter offers a concise introduction to augmented reality (AR), starting with an overview of its core ideas. The next sections explore the unique features that...
Effects of Using an Educational Game on Children's Learning Engagement in Moral Course: A Quasi-Experimental Study
Cailian Xi, Wan Ahmad Jaafar Wan Yahaya. © 2024. 17 pages.
In order to improve and explore the issue of engagement in children's moral education classes, this study designed, developed, and used a VR educational game called “Dream...
Evaluating Computational Thinking Based on Game-Based Learning: A Case Study on a Programming Course
Ying He, Wan Ahmad Jaafar Wan Yahaya. © 2024. 19 pages.
Technology has brought the biggest changes to education. Over the past few years, game-based learning has helped learners increase their interest in learning. But games are...
Exploring the Potential of Augmented Reality in Applying and Experiencing Intangible Cultural Heritage: A Systematic Review
Jingru Zhang, Wan Ahmad Jaafar Wan Yahaya, Mageswaran Sanmugam. © 2024. 17 pages.
Initially, a brief overview of intangible cultural heritage and augmented reality is provided. Subsequently, the document search and selection criteria, software and data...
Revisiting Merrill's First Principle of Instruction: Embracing Computational Thinking in Mobile Learning
Mimi Zairul Mohmad Fuzi, Wan Ahmad Jaafar Wan Yahaya. © 2024. 24 pages.
A problem-solving method known as computational thinking (CT) has been described as a 21st-century skill that all students should learn in preparation for increasingly automated...
The Impact of Gamified Learning With Kahoot! on Student Motivation and Engagement
Bei Ye, Wan Ahmad Jaafar Wan Yahaya, Xian Fan Luo. © 2024. 20 pages.
This study investigates the effectiveness of gamified learning tools like Kahoot! within a Chinese educational setting, aiming to bridge the research gap in non-Western contexts....
Towards Implementing Computational Thinking in Problem Solving Through Mobile Application: A Preliminary Study
Mimi Malini Binti Mohmad Fuzi, Wan Ahmad Jaafar Wan Yahaya. © 2024. 25 pages.
In the 21st century, problem-solving skills have emerged as a crucial competency for better decision making and increasing creativity. However, there is an unclear strategy to...
Computational Thinking Self-Efficacy Perception for Progressive Learning in Malaysia: A Study of Validity and Reliability
Wan Nor Ashiqin Wan Ali, Wan Ahmad Jaafar Wan Yahaya. © 2023. 19 pages.
Recently, researchers from various fields have argued that computational thinking (CT) skills are one of the most significant skills to have in 21st-century higher education;...