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TopTeaching In Virtual Worlds
A long tradition of educational research exists within virtual worlds. In 2003, Delwiche (2006) taught ethnographic research to undergraduate students who formed “the Halfling Ethnographers Guild” within the virtual world of Everquest (http://atlantis.crlt.indiana.edu/), fourth graders completed quests to analyze environmental science problems. (Barab et al., 2007) In Active Worlds, Cornell University taught science to high school students, while the University of Colorado-Boulder taught a business accounting course (Damer, 2008; Corbit, 2002). In Second Life, courses ranged from English Composition at Ball State University to law at Harvard Law School, genetics at Texas Wesleyan University, sociology and criminology at Coventry University, computer science at Ohio University, and astrobiology at the University of Arizona (Grove & Steventon, 2008; Gollub, 2007; Ye, Liu, & Polack-Wahl, 2007; Boulous, Heatherington, & Wheeler, 2007).