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Computer Graphics and Multimedia: Applications, Problems and Solutions

Release Date: July, 2003. Copyright © 2004. 279 pages.
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DOI: 10.4018/978-1-59140-196-4, ISBN13: 9781591401964, ISBN10: 1591401968, EISBN13: 9781591401971
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MLA

DiMarco, John. "Computer Graphics and Multimedia: Applications, Problems and Solutions." IGI Global, 2004. 1-279. Web. 25 Jul. 2014. doi:10.4018/978-1-59140-196-4

APA

DiMarco, J. (2004). Computer Graphics and Multimedia: Applications, Problems and Solutions (pp. 1-279). Hershey, PA: IGI Global. doi:10.4018/978-1-59140-196-4

Chicago

DiMarco, John. "Computer Graphics and Multimedia: Applications, Problems and Solutions." 1-279 (2004), accessed July 25, 2014. doi:10.4018/978-1-59140-196-4

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Description

As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.

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Table of Contents and List of Contributors

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Chapter 1
John DiMarco
This chapter defines and examines situations, problems, and processes faced by teachers of technology. Based on experience teaching at three... Sample PDF
Teaching Computer Graphics and Multimedia: A Practical Overview
$37.50
Chapter 2
Mark Snyder
This chapter identifies changes that the printing industry has undergone during the past 25 years as a result of the digital revolution. It also... Sample PDF
Digital Prepress: Issues and Solutions for the Preparation of Print
$37.50
Chapter 3
Screenspace  (pages 40-53)
Kevin H. Jones
From tiny interactive cellphone screens (keitai) to supersized jumbo LED displays, Tokyo’s urban landscape is changing drastically. A corner that... Sample PDF
Screenspace
$37.50
Chapter 4
Linda Emme
Visual communication through images depends upon the composition of forms within the image having a structure, or Gestalt, to carry the content... Sample PDF
How to Use Photoshop to Improve the Gestalt of an Image
$37.50
Chapter 5
Karl Steiner
Narratives are an important method of human-to-human communication. Combining the power of narrative with the flexibility of virtual environments... Sample PDF
Adaptive Narrative Virtual Environments
$37.50
Chapter 6
Marion Cottingham
This chapter introduces the Isoluminance Contour Model, which not only provides a quick and easy method for generating images, but also dramatically... Sample PDF
Isoluminance Contours: A Fast, Simple Model fo 4D Animated Visualization
$37.50
Chapter 7
Jianping Fan, Xingquan Zhu, Jing Xiao
Recent advances in digital video compression and networks have made videos more accessible than ever. Several content-based video retrieval systems... Sample PDF
Content-Based Video Indexing and Retrieval
$37.50
Chapter 8
Helen C. Purchase
This chapter describes a long-term project that investigates the validity of the design principles — not from the perspective of computational... Sample PDF
Evaluating Graph Drawing Aesthetics: Defining and Exploring a New Empirical Research Area
$37.50
Chapter 9
Robert Barone
This chapter demonstrates the usefulness of Macromedia Flash MX as a medium for providing interactive content. The motivation for using Flash is... Sample PDF
Client and Server Side Programming Concepts Incorporating Macromedia Flash
$37.50
Chapter 10
Ben Howell Davis
The concept of aligning and managing digital assets is a reaction to the evolution of digital production and digital networks. The understanding of... Sample PDF
Everything That Can Communicate Will: Aspects of Digital Asset Alignment and Management
$37.50
Chapter 11
Simon Dixon
Automatic analysis of digital audio with musical content is a difficult — but important — task for various applications in computer music, audio... Sample PDF
Analysis of Musical Content in Digital Audio
$37.50
Chapter 12
Marc Bohlen
This chapter attempts to consider the consequences of machine vision technologies for the role of the image in the visual arts. After a short... Sample PDF
Certain Aspects of Machine Vision in the Arts
$37.50
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Reviews and Testimonials

Computer Graphics and Multimedia offers artists, scientists and engineers a look into each other's "world." Providing insight regarding the balance of these elements, this book shows how one's experience can be greatly enhanced by embracing, sharing and collaborating with areas unknown within your discipline. Knowledge in multiple disciplines creates enhanced exploration not only for the artist, but for the technology person as well.

– Tom Emmerson, Nassau Community College, USA

As a digital artist and new media designer who has devoted his thirty year career to the exploration of digital evolution and its value on interdisciplinary collaboration, I was enlightened by the extensive coverage this book provides. The distinct viewpoints of the scholars presented in this book allowed me to explore and examine topics that would have previously been locked up in industry journals and strict subject texts. Professor DiMarco has done an outstanding job of providing a valuable interdisciplinary text that can benefit and satisfy the thirst for knowledge existing in the minds of all information technology practitioners--regardless of the academic department they reside in. The book identifies the most prominent areas of computer graphics and multimedia and allows the specializations of the authors to shine through while encouraging collaboration between art, science, and technology. I would highly recommend this scholarly text to anyone who wants to understand and appreciate research topics that provide explanation and clarity to the terms computer graphics and multimedia.

– John Fekner, MFA, Professor, Long Island University, C.W. Post, Director, Digital Arts and Design program

Understanding the technical aspects of the creative business is essential for effective visual communications and solving problems. This book is an excellent reference for people who have only "front-end software/work-station" knowledge of the industry. Fairly representing each individual's responsibilities in the process, it not only discusses typical problems, but offers solutions as well. If you are a professional or scholar involved in digital technology and need to explore applications beyond your specialty, this book can help you.

– Tom Emmerson, Alternative Graphic Solutions, Inc, President, USA
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Author(s)/Editor(s) Biography

John DiMarco is a teacher, trainer, consultant, and graphic artist who has 10 years experience in digital art, design, marketing, and graphic communications. John is an Assistant Professor of Digital Art and Design & Interactive Multimedia at the C.W. Post Campus of Long Island University and has taught at Nassau Community College, and SUNY Old Westbury. John DiMarco holds a Multi-Discipline Master's Degree in Digital Art & Design and Marketing from Long Island University- C.W. Post, a Bachelor's Degree in Communication/Public Relations from the University at Buffalo, and an Associates Degree in Business Administration from SUNY Farmingdale.