Given that institutions of higher education have a predisposition to compartmentalize and delineate areas of study, creative technology may seem oxymoronic. On the contrary, the very basis of western thought is found in the idea of transcendent knowledge. The marriage of opposing disciplines therefore acts as a more holistic approach to education.
Creative Technologies for Multidisciplinary Applications acts as an inspiration to educators and researchers who wish to participate in the future of such multidisciplinary disciplines. Because creative technology encompasses many applications with the realm of art, gaming, the humanities, and digitization, this book features a diverse collection of relevant research for the modern world. It is a pivotal reference publication for educators, students, and researchers in fields related to sociology, technology, and the humanities.
Reviews and Testimonials
After tracing the history of the phrase “creative technology” as a transdisciplinary field combining computer technology, design, art, and the humanities, this collection provides a snapshot of consolidated knowledge in the field and points to developing trends suggesting where creative technology may be heading. The papers describe the outcomes of using additive manufacturing in humanitarian logistics projects in remote areas, virtual reality technology as a tool for accessing fragile heritage sites, video games created from reused computer game engine content, a selfie art project for children, smart home technology, and an artist-driven approach to visual effects software development.
– ProtoView Reviews